Improve and clarify paused Tweens
(cherry picked from commit dbecf8bd1a)
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@ -206,6 +206,7 @@
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<return type="void" />
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<description>
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Pauses the tweening. The animation can be resumed by using [method play].
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[b]Note:[/b] If a Tween is paused and not bound to any node, it will exist indefinitely until manually started or invalidated. If you lose a reference to such Tween, you can retrieve it using [method SceneTree.get_processed_tweens].
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</description>
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</method>
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<method name="play">
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@ -273,6 +274,7 @@
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<return type="void" />
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<description>
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Stops the tweening and resets the [Tween] to its initial state. This will not remove any appended [Tweener]s.
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[b]Note:[/b] If a Tween is stopped and not bound to any node, it will exist indefinitely until manually started or invalidated. If you lose a reference to such Tween, you can retrieve it using [method SceneTree.get_processed_tweens].
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</description>
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</method>
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<method name="tween_callback">
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