Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
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Casts light in a 2D environment.
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</brief_description>
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<description>
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Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
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Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
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[b]Note:[/b] Light2D can also be used as a mask.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
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The Light2D's energy value. The larger the value, the stronger the light.
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</member>
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<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode">
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The Light2D's mode. See MODE_* constants for values.
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The Light2D's mode. See [code]MODE_*[/code] constants for values.
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</member>
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<member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset">
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The offset of the Light2D's [code]texture[/code].
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If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
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</member>
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<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
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Shadow filter type. Use [enum ShadowFilter] constants as values. Default value: [constant SHADOW_FILTER_NONE].
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Shadow filter type. See [enum ShadowFilter] for possible values. Default value: [constant SHADOW_FILTER_NONE].
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</member>
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<member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth">
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Smoothing value for shadows.
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