Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
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@ -47,34 +47,34 @@ class ProjectSettingsEditor : public AcceptDialog {
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GDCLASS(ProjectSettingsEditor, AcceptDialog);
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static ProjectSettingsEditor *singleton;
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ProjectSettings *ps;
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Timer *timer;
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ProjectSettings *ps = nullptr;
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Timer *timer = nullptr;
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TabContainer *tab_container;
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SectionedInspector *general_settings_inspector;
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ActionMapEditor *action_map_editor;
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LocalizationEditor *localization_editor;
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EditorAutoloadSettings *autoload_settings;
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ShaderGlobalsEditor *shaders_global_variables_editor;
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EditorPluginSettings *plugin_settings;
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TabContainer *tab_container = nullptr;
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SectionedInspector *general_settings_inspector = nullptr;
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ActionMapEditor *action_map_editor = nullptr;
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LocalizationEditor *localization_editor = nullptr;
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EditorAutoloadSettings *autoload_settings = nullptr;
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ShaderGlobalsEditor *shaders_global_variables_editor = nullptr;
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EditorPluginSettings *plugin_settings = nullptr;
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LineEdit *search_box;
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CheckButton *advanced;
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LineEdit *search_box = nullptr;
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CheckButton *advanced = nullptr;
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LineEdit *property_box;
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OptionButton *feature_box;
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OptionButton *type_box;
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Button *add_button;
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Button *del_button;
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LineEdit *property_box = nullptr;
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OptionButton *feature_box = nullptr;
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OptionButton *type_box = nullptr;
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Button *add_button = nullptr;
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Button *del_button = nullptr;
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Label *restart_label;
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TextureRect *restart_icon;
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PanelContainer *restart_container;
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Button *restart_close_button;
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Label *restart_label = nullptr;
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TextureRect *restart_icon = nullptr;
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PanelContainer *restart_container = nullptr;
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Button *restart_close_button = nullptr;
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ImportDefaultsEditor *import_defaults_editor;
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EditorData *data;
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UndoRedo *undo_redo;
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ImportDefaultsEditor *import_defaults_editor = nullptr;
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EditorData *data = nullptr;
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UndoRedo *undo_redo = nullptr;
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void _advanced_toggled(bool p_button_pressed);
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void _property_box_changed(const String &p_text);
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