Zero initialize all pointer class and struct members

This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
This commit is contained in:
Rémi Verschelde
2022-04-04 15:06:57 +02:00
parent 53317bbe14
commit f8ab79e68a
258 changed files with 2398 additions and 2421 deletions

View File

@ -193,7 +193,7 @@ typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision
typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
struct PhysicsServer3DExtensionStateCallback {
void *instance;
void *instance = nullptr;
void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
};