Restore RigidBody2/3D, SoftBody names in physics
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@ -231,7 +231,7 @@
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<param index="0" name="exception" type="RID" />
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<description>
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Adds a collision exception to the physical bone.
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Works just like the [RigidDynamicBody3D] node.
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Works just like the [RigidBody3D] node.
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</description>
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</method>
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<method name="physical_bones_remove_collision_exception">
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@ -239,7 +239,7 @@
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<param index="0" name="exception" type="RID" />
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<description>
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Removes a collision exception to the physical bone.
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Works just like the [RigidDynamicBody3D] node.
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Works just like the [RigidBody3D] node.
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</description>
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</method>
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<method name="physical_bones_start_simulation">
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