Don't free already freed scenes when changing SceneTree current scene

This commit is contained in:
kleonc
2025-03-18 22:31:37 +01:00
parent 28102e6682
commit f8d13c8a46
2 changed files with 48 additions and 24 deletions

View File

@ -187,8 +187,8 @@ private:
TypedArray<Node> _get_nodes_in_group(const StringName &p_group);
Node *current_scene = nullptr;
Node *prev_scene = nullptr;
Node *pending_new_scene = nullptr;
ObjectID prev_scene_id;
ObjectID pending_new_scene_id;
Color debug_collisions_color;
Color debug_collision_contact_color;