Don't free already freed scenes when changing SceneTree current scene
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@ -187,8 +187,8 @@ private:
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TypedArray<Node> _get_nodes_in_group(const StringName &p_group);
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Node *current_scene = nullptr;
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Node *prev_scene = nullptr;
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Node *pending_new_scene = nullptr;
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ObjectID prev_scene_id;
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ObjectID pending_new_scene_id;
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Color debug_collisions_color;
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Color debug_collision_contact_color;
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