Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View File

@ -67,7 +67,7 @@ public:
private:
char *data;
char *P;
int length;
uint64_t length;
void unescape(String &p_str);
Vector<String> special_characters;
String node_name;