Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
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@ -67,7 +67,7 @@ public:
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private:
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char *data;
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char *P;
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int length;
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uint64_t length;
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void unescape(String &p_str);
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Vector<String> special_characters;
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String node_name;
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