Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
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@ -389,8 +389,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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for (int i = 0; i < f.indices.size(); i++) {
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uint32_t a = E->get().indices[i];
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uint32_t b = E->get().indices[(i + 1) % f.indices.size()];
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int a = E->get().indices[i];
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int b = E->get().indices[(i + 1) % f.indices.size()];
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Edge e(a, b);
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Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e);
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