Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View File

@ -389,8 +389,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
for (int i = 0; i < f.indices.size(); i++) {
uint32_t a = E->get().indices[i];
uint32_t b = E->get().indices[(i + 1) % f.indices.size()];
int a = E->get().indices[i];
int b = E->get().indices[(i + 1) % f.indices.size()];
Edge e(a, b);
Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e);