Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View File

@ -309,7 +309,7 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end)
_pattern_info(PCRE2_INFO_NAMETABLE, &table);
_pattern_info(PCRE2_INFO_NAMEENTRYSIZE, &entry_size);
for (int i = 0; i < count; i++) {
for (uint32_t i = 0; i < count; i++) {
CharType id = table[i * entry_size];
if (result->data[id].start == -1)
@ -338,7 +338,7 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a
PCRE2_SIZE olength = output.length();
PCRE2_SIZE length = p_subject.length();
if (p_end >= 0 && p_end < length)
if (p_end >= 0 && (uint32_t)p_end < length)
length = p_end;
if (sizeof(CharType) == 2) {
@ -430,7 +430,7 @@ Array RegEx::get_names() const {
_pattern_info(PCRE2_INFO_NAMETABLE, &table);
_pattern_info(PCRE2_INFO_NAMEENTRYSIZE, &entry_size);
for (int i = 0; i < count; i++) {
for (uint32_t i = 0; i < count; i++) {
String name = &table[i * entry_size + 1];
if (result.find(name) < 0) {