Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View File

@ -53,19 +53,19 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
count = (c & 0x7f) + 1;
if (c & 0x80) {
for (int i = 0; i < p_pixel_size; i++) {
for (size_t i = 0; i < p_pixel_size; i++) {
pixels_w.ptr()[i] = p_compressed_buffer[compressed_pos];
compressed_pos += 1;
}
for (int i = 0; i < count; i++) {
for (int j = 0; j < p_pixel_size; j++) {
for (size_t i = 0; i < count; i++) {
for (size_t j = 0; j < p_pixel_size; j++) {
p_uncompressed_buffer[output_pos + j] = pixels_w.ptr()[j];
}
output_pos += p_pixel_size;
}
} else {
count *= p_pixel_size;
for (int i = 0; i < count; i++) {
for (size_t i = 0; i < count; i++) {
p_uncompressed_buffer[output_pos] = p_compressed_buffer[compressed_pos];
compressed_pos += 1;
output_pos += 1;
@ -208,7 +208,7 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
PoolVector<uint8_t> src_image;
int src_image_len = f->get_len();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
ERR_FAIL_COND_V(src_image_len < sizeof(tga_header_s), ERR_FILE_CORRUPT);
ERR_FAIL_COND_V(src_image_len < (int)sizeof(tga_header_s), ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
Error err = OK;