Fix wrong default texture for global uniforms of type sampler2DArray

This commit is contained in:
David Snopek
2025-01-22 17:07:50 -06:00
parent d59994688c
commit fa30719814
2 changed files with 10 additions and 2 deletions

View File

@ -872,7 +872,11 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
E->value = global_textures_pass;
}
textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
if (v->override.get_type() == Variant::RID && ((RID)v->override).is_valid()) {
textures.push_back(v->override);
} else if (v->value.get_type() == Variant::RID && ((RID)v->value).is_valid()) {
textures.push_back(v->value);
}
}
} else {

View File

@ -906,7 +906,11 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
E->value = global_textures_pass;
}
textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
if (v->override.get_type() == Variant::RID && ((RID)v->override).is_valid()) {
textures.push_back(v->override);
} else if (v->value.get_type() == Variant::RID && ((RID)v->value).is_valid()) {
textures.push_back(v->value);
}
}
} else {