Fix shader crash when using local var with the same name as varying
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@ -409,6 +409,7 @@ public:
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StringName name;
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StringName struct_name;
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bool is_const = false;
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bool is_local = false;
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virtual DataType get_datatype() const override { return datatype_cache; }
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virtual String get_datatype_name() const override { return String(struct_name); }
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@ -444,6 +445,7 @@ public:
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Node *assign_expression = nullptr;
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bool is_const = false;
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int array_size = 0;
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bool is_local = false;
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virtual DataType get_datatype() const override { return datatype_cache; }
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virtual String get_datatype_name() const override { return String(struct_name); }
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