Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
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@ -433,7 +433,7 @@
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"$(inherited)",
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"$(PROJECT_DIR)",
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);
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PRODUCT_BUNDLE_IDENTIFIER = $identifier;
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PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
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TARGETED_DEVICE_FAMILY = "1,2";
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@ -459,7 +459,7 @@
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"$(inherited)",
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"$(PROJECT_DIR)",
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);
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PRODUCT_BUNDLE_IDENTIFIER = $identifier;
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PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
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TARGETED_DEVICE_FAMILY = "1,2";
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