D3D12: Silence -Wmaybe-uninitialized warning in D3D12MemAlloc

This was lost in #104893 when removing the warning ignores no longer relevant
when including the D3D12MemAlloc _header_ as external.
But we still compile the .cpp directly and it has this warning.

Clarified why have a wrapper for this file.
This commit is contained in:
Rémi Verschelde
2025-05-14 16:16:07 +02:00
parent 09fcbb8645
commit fe1322c014

View File

@ -28,6 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "rendering_context_driver_d3d12.h"
// Wrapper needed to set the required rpcndr version for MinGW compatibility.
// Since we're compiling thirdparty code in a Godot SCons environment with
// warnings enabled, we also need to silence them manually.
#include "rendering_device_driver_d3d12.h" // For __REQUIRED_RPCNDR_H_VERSION__.
GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Wmaybe-uninitialized")
#include <D3D12MemAlloc.cpp>
GODOT_GCC_WARNING_POP