D3D12: Silence -Wmaybe-uninitialized warning in D3D12MemAlloc
This was lost in #104893 when removing the warning ignores no longer relevant when including the D3D12MemAlloc _header_ as external. But we still compile the .cpp directly and it has this warning. Clarified why have a wrapper for this file.
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@ -28,6 +28,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_context_driver_d3d12.h"
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// Wrapper needed to set the required rpcndr version for MinGW compatibility.
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// Since we're compiling thirdparty code in a Godot SCons environment with
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// warnings enabled, we also need to silence them manually.
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#include "rendering_device_driver_d3d12.h" // For __REQUIRED_RPCNDR_H_VERSION__.
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GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Wmaybe-uninitialized")
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#include <D3D12MemAlloc.cpp>
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GODOT_GCC_WARNING_POP
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