Use append_ instead of parse_ for String methods.
This commit is contained in:
@ -3691,7 +3691,8 @@ RDD::ShaderID RenderingDeviceDriverD3D12::shader_create_from_bytecode(const Vect
|
||||
read_offset += sizeof(uint32_t) * 3 + bin_data_size;
|
||||
|
||||
if (binary_data.shader_name_len) {
|
||||
r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
|
||||
r_name.clear();
|
||||
r_name.append_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
|
||||
read_offset += STEPIFY(binary_data.shader_name_len, 4);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user