Fix NodeTransition initialization and AnimationNode remapping method
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@ -207,7 +207,6 @@ private:
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Vector2 graph_offset;
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void _tree_changed();
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void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition);
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void _rename_transitions(const StringName &p_name, const StringName &p_new_name);
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bool _can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents = Vector<AnimationNodeStateMachine *>());
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@ -221,6 +220,10 @@ protected:
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void _get_property_list(List<PropertyInfo> *p_list) const;
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bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
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virtual void _tree_changed() override;
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virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
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virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
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virtual void reset_state() override;
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public:
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