0eab0d9343
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
403f7dc35f
Change ".." punctuation for "..." in editor strings ( #16507 )
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(cherry picked from commit 1c419531a0 )
2018-06-05 21:42:33 +02:00
60bc0f79a7
Fixed some popups not shrinking their size back when losing items.
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(cherry picked from commit 7cbf301f31 )
2018-04-28 19:59:37 +02:00
d49579b038
Fix overwriting all common properties when using Change Type tool
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If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.
For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.
Fix #13955 and alike.
(cherry picked from commit 8ea4ea0d53 )
2018-04-28 15:47:57 +02:00
ec362d54a9
Fix Automatic switch to viewport when playing a scene #16357
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(cherry picked from commit d002b7d24a )
2018-03-28 22:41:06 +02:00
f031e2f665
disable scene tree shortcuts when in a textfield
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(cherry picked from commit 4e96e04389 )
2018-02-19 22:13:45 +01:00
1e9fbcf36c
Fix clicking on sub-resources in a node's right-click menu
2018-01-13 09:05:50 +01:00
ff8fe3d875
Fixes add script button update
2018-01-11 22:22:32 +01:00
1bdde70dd0
Fix crash on save-branch-as-scene
2018-01-10 21:16:25 +01:00
9d3eb3d2b0
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 03:12:41 -05:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
a6a2ea7a5e
Made the Create Dialog be clearer when it's changing a type of something.
2018-01-03 13:33:25 -02:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
e6b6683694
Merge pull request #14991 from djrm/pr_fixes
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Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
07fd5456c8
Show Options Dialog for NodePath and File in clicked button position.
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Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
69ef89a8bd
Limit code editor minimum width, clear Scene node subresource menu before refilling it
2017-12-19 18:29:01 +01:00
002a0271fe
Show sub-resources as sub-menu
2017-12-17 23:55:24 +09:00
a2981f555a
Enhanced changeType menu in Scene Tree Dock
2017-12-16 09:53:24 +08:00
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
c8d6a3b6dc
Fix doesn't close open a file window bug
2017-11-25 13:03:43 +08:00
feb45aaf4b
Fix context menu of first node in a new scene
2017-11-24 12:32:57 +08:00
9ef720908f
Improved update for remote scene tree and remote object.
2017-11-23 15:23:24 +08:00
2f5defab0e
Add editor setting to allow keep show local scene tree while debugger start.
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Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22 21:53:01 +08:00
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
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ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
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Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
5a0be858f4
Let SceneTreeDock duplicate nodes via Node::duplicate()
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Helps with #11182 .
2017-11-19 21:30:17 +01:00
22bdad8bbe
Fix #10798 : Fixes Change Type does not change icon
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Problem : While replacing old node properties with new ones, we
also copy meta data of old node's icon
Solve: don't copy meta so don't override _editor_icon
2017-11-19 20:46:30 +03:00
fab66af7e9
Move the remote scene tree to the scene tree dock.
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Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
7ae8ba2d47
Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125
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Fixed scene tree updating when undo/redo root node creation, issue 6125
2017-11-16 23:37:24 +01:00
ad87dac77e
Fixed scene tree updating when undoing root node creation, issue 6125
2017-11-16 22:22:51 +00:00
dc463e1e42
Add support for remote debug in scene tree.
2017-11-15 22:21:49 -03:00
6496b53549
Duplicate signals fixes
2017-11-13 18:42:07 +03:00
7ec55de8ec
Fixed scene tree not updating when undo/redo delete of root node, issue 3642
2017-11-12 16:12:53 +00:00
518d907914
ability to lock spatial nodes transform in editor
2017-11-11 12:56:37 +01:00
c755b684c9
Editor: Update 2D viewport and inspector selection on delete. Fix #12591 .
2017-11-08 03:10:31 +01:00
2b82997052
Use node name as default filename when attaching script.
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When attaching a script to a node that isn't saved to a scene file,
use its name as default filename. If the edited scene's root node *has*
been saved to a file, use that directory.
2017-10-31 09:47:38 +01:00
3f423342f4
create dialog search preferrence fixes : #11697
2017-09-29 21:00:10 +02:00
957e85dcac
Fixed a lot of HiDPI metrics.
2017-09-18 14:48:15 -05:00
0f006994d8
Merge pull request #11007 from saltares/issue-9988
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Renames _add_child_below_node() to add_child_below_node(). Fixes #9988 .
2017-09-12 12:04:03 +02:00
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
ebee9898ca
Fix duplication of nodes resulting in shared metadata
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Fixes #9547
2017-09-11 12:34:36 +03:00
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
0549484c77
Renames _add_child_below_node() to add_child_below_node(). Closes #9988 .
2017-09-05 22:43:28 +01:00
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
e3e5dfdaf4
Improved and added some icons
2017-08-29 17:02:55 -05:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00