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381473b913
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Merge pull request #112593 from kleonc/sprite3d_no_redrawing_outside_tree
Don't redraw `Sprite3D`/`AnimatedSprite3D` outside the tree
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2025-11-26 23:43:51 +01:00 |
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ee66b34160
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Merge pull request #112514 from QbieShay/qbe/fix-109183
Fix CPUParticle3D not randomizing
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2025-11-26 23:43:47 +01:00 |
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96332f1b4d
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Don't redraw Sprite3D/AnimatedSprite3D outside the tree
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2025-11-26 01:43:39 +01:00 |
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55e98063fe
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Merge pull request #113055 from TokageItLab/tbik-mutable-fix
Fix mutable bone axes process in TwoBoneIK3D
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2025-11-24 10:21:28 -06:00 |
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c4da6d0915
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Fix mutable bone axes process in TwoBoneIK3D
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2025-11-23 17:31:55 +09:00 |
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4f255fa7d7
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Add interpolate_via_rest static func to Animation class
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2025-11-22 07:52:32 +09:00 |
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b15a13eed3
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Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong🤷♂️
Add MeshInstance3D upgrade code
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2025-11-18 14:00:50 -06:00 |
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4fb6a7ce98
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Merge pull request #112867 from TokageItLab/loose-spb
Add an argument `p_reset` to `SpringBoneSimulator3D::_make_joints_dirty()`
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2025-11-17 19:36:21 -06:00 |
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38581121a4
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Add argument p_reset to SpringBoneSimulator3D::_make_joints_dirty()
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2025-11-18 07:13:36 +09:00 |
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3812c74eab
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Add Deterministic option to IK
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2025-11-18 07:13:17 +09:00 |
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c7bed1e1cc
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Merge pull request #111815 from TokageItLab/bone-expander
Allow Spring / IK to set mutable bone axes
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2025-11-17 10:56:52 -06:00 |
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031fd66fed
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Add mutable_bone_axes to IKs
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2025-11-17 09:45:31 +09:00 |
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e32f7de33d
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Add relative option to LookAt/AimModifier3D
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2025-11-15 23:06:48 +09:00 |
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30d753c87e
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Merge pull request #111184 from TokageItLab/limanglev
Add LimitAngularVelocityModifier3D
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2025-11-14 17:16:50 -06:00 |
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76e974da7c
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Merge pull request #110336 from TokageItLab/constraint-mod-node
Add option to `BoneConstraint3D` to make reference target allow to set `Node3D`
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2025-11-14 17:16:43 -06:00 |
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ada95cb543
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Add LimitAngularVelocityModifier3D
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2025-11-15 06:43:33 +09:00 |
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0b5ad6c73c
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Merge pull request #112573 from TokageItLab/fix-jacobian-gradient
Fix JacobianIK to apply gradient correctly
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2025-11-13 17:43:04 -06:00 |
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251746a89c
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Add MeshInstance3D upgrade code
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2025-11-13 13:43:17 +01:00 |
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55f51c0045
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Merge pull request #111491 from bfloch/pixel_size_precision
Remove `pixel_size` precision limit in Sprite3D
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2025-11-11 16:07:50 -06:00 |
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4c5f6691f0
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Merge pull request #107400 from BlueCube3310/light-probe-cache
Cache lightprobe generation for lightmap baking
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2025-11-10 08:19:43 -06:00 |
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069206bc74
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Fix JacobianIK to apply gradient correctly
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2025-11-09 15:55:20 +09:00 |
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3a66d88be2
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Fix CPUParticle3D not randomizing
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2025-11-07 17:23:40 +01:00 |
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cb8196252b
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Remove undefined method
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2025-11-05 00:09:07 -03:00 |
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a57f96110a
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Add option to BoneConstraint3D to make reference target allow node
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2025-11-05 07:52:24 +09:00 |
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3fb8961b00
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Merge pull request #110120 from TokageItLab/ik-modifier-3d
Add `SkeletonModifier3D` IKs as `IKModifier3D`
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2025-11-04 16:32:36 -06:00 |
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cb36e7e28d
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Do not limit pixel_size precision in Sprite3D
The `pixel_size` might need values that are tiny depending on the setup,
so not limitation on the precision should be set on the property.
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2025-11-04 15:33:13 -05:00 |
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bf22eb25e3
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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d27fb9b15a
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Remove default skeleton path in MeshInstance3D
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2025-11-01 01:59:58 +01:00 |
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95977711ed
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Merge pull request #107887 from DexterFstone/add-copy-paste-animation-sprite-frames
Add ability to copy and paste animations in SpriteFrames
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2025-10-29 13:13:52 -05:00 |
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8fa94db248
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Cache lightprobe generation for lightmap baking
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
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2025-10-29 14:07:23 +01:00 |
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7d8370a5fb
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Add ability to copy and paste animations in SpriteFrames
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2025-10-28 23:00:55 +03:30 |
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d0626c8679
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Merge pull request #95075 from kleonc/node3d_global_rotation_euler_normalized
Get `Node3D.global_rotation` from orthonormalized global basis
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2025-10-28 12:19:18 -05:00 |
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45021fd48a
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Merge pull request #111378 from TokageItLab/loc-sp
Change Vector to LocalVector in SpringBoneSimulator3D
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2025-10-21 10:26:56 -05:00 |
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9e96c7d9b8
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Merge pull request #110378 from timothyqiu/rtl-preview
Make text-related nodes translation domain aware
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2025-10-16 12:48:05 -05:00 |
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830b141611
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Change Vector to LocalVector in SpringBone
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2025-10-16 06:48:48 +09:00 |
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396ca1fa7f
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Get Node3D.global_rotation from orthonormalized global basis
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2025-10-11 16:01:44 +02:00 |
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985e6178b4
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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33689d7beb
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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5ee1384cbd
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Merge pull request #110506 from TokageItLab/reset-mod
Fix Reset on Save corrupt poses if scene has multiple Skeletons
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2025-10-06 14:34:08 -05:00 |
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3b04c8464c
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Merge pull request #107273 from DexterFstone/add-game-speed-controls
Add game speed controls to the embedded game window
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2025-10-06 09:06:24 -05:00 |
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7ddce8ab26
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Add game speed controls to the embedded game window
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2025-10-05 11:13:15 +05:30 |
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8df06279c6
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Fix Reset on Save corrupt poses if scene has multiple Skeletons
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2025-10-03 10:33:33 +09:00 |
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3d1c9fd5de
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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5f2593c9a2
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Merge pull request #110987 from TokageItLab/smod-physics-interpolate
Make extended SkeletonModifiers retrieve interpolated global transform
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2025-09-30 20:10:30 -05:00 |
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9fbf5808a0
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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f3db297fd1
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Make extended SkeletonModifiers retrieve interpolated global transform
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2025-09-28 13:35:10 +09:00 |
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1a7be001d2
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Use const Array ref in set_structured_text_bidi_override_options
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2025-09-26 14:31:38 -07:00 |
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e366471fdc
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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5a8a3ed8e2
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Merge pull request #110703 from dsnopek/xr-tracker-change
Fix XR tracker name changing at runtime
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2025-09-23 12:08:45 -05:00 |
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cbbc2eae0e
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Fix ancestry constructors
Some object constructors in 4.x were not initializing ancestry correctly for some types, this was producing casting failures.
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2025-09-23 08:23:55 +01:00 |
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