396ca1fa7f
Get Node3D.global_rotation from orthonormalized global basis
2025-10-11 16:01:44 +02:00
f16ff829f0
Allow to use sliders for integers in EditorSpinSlider
2025-09-22 11:23:15 -03:00
149a4b4ca1
Merge pull request #107868 from lawnjelly/quick_ancestry4
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Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
1c056c7c86
Merge pull request #107481 from lawnjelly/localvector_children
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Use `LocalVector` for `Node3D` and `CanvasItem` children
2025-09-18 12:42:28 -05:00
84c0ec04f3
Core: Integrate semantic constants in math structs
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- Excludes self-explanatory constants (ZERO, ONE, etc)
2025-08-19 10:15:08 -05:00
f92af51cae
Fix missing 3d gizmos
2025-07-29 15:26:42 +02:00
62538143e8
Merge pull request #106070 from IphStich/fix-duplicate-gizmos
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Fix for Node3D request gizmos multiple times
2025-07-22 11:20:09 -05:00
1aa4c04895
Fix for Node3D request gizmos multiple times
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This can result in multiple gizmos being created for the same nodes in some circumstances
2025-07-22 08:47:39 +10:00
2d3dedb12d
FTI - Add reset on setting top_level
2025-06-29 17:01:51 +01:00
583c72f999
FTI - Change SceneTree global setting to static
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Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
14a814586a
Provide quick access to Object ancestry
2025-06-23 07:11:11 +01:00
55978b5024
Revert "FTI - Reduce VisualInstance3D xform notifications"
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This reverts commit e10003ce33 .
2025-06-22 15:44:52 +01:00
af2b9be356
Node3D and CanvasItem children change to LocalVector
2025-06-18 13:32:30 +01:00
0e9a59b16b
Merge pull request #105901 from lawnjelly/fti_reduce_xform_notifications4
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FTI - Reduce `VisualInstance3D` xform notifications
2025-06-13 01:30:31 +02:00
ae484828bb
Merge pull request #107408 from Ivorforce/node-path-string-explicit
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Make conversions from `NodePath` to `String` explicit.
2025-06-12 22:49:03 +02:00
e2931a5c19
Make conversions from NodePath to String explicit.
2025-06-11 16:50:27 +02:00
2674ffe1b7
FTI - global_transform_interpolated() on demand for invisible nodes
2025-06-09 09:34:09 +01:00
e729fa7c54
SceneTreeFTI - fix identity_xform flag getting out of sync
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This could cause incorrect rendered xform for one frame.
2025-06-02 11:17:23 +01:00
e10003ce33
FTI - Reduce VisualInstance3D xform notifications
2025-05-30 06:32:07 +01:00
c7764ef26b
FTI - Optimize SceneTree traversal
2025-05-24 17:38:33 +01:00
ae04a3a5dd
Physics Interpolation - Move 3D FTI to SceneTree
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Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
b106dfd4f9
Base accessibility API.
2025-04-08 20:14:28 +03:00
194894d937
Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
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Node2D/3D: Make position follow default float step
2025-01-12 18:07:07 +01:00
d0c421976c
Fix looking at with 180 degree arc
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Co-authored-by: Fruitsalad <949631+fruitsalad@users.noreply.github.com >
2025-01-02 15:47:01 +09:00
0d40fe46e3
Node2D/3D: Make position follow default float step
2024-12-19 00:11:39 -08:00
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
b9d25580ce
Fix implementation of property_can_revert() in various classes
2024-10-04 23:02:04 +02:00
2f8ab4a654
Fixed Timestep Interpolation (3D)
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Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2024-07-07 22:15:23 +02:00
59f05ed31a
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
0b877a9962
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
42e6f9a9d8
Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_resource_importer
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Added secondary light to 3D Advanced Import Settings
2024-04-19 16:26:42 +02:00
c3bc768d64
Make Advanced Import lights more like the mesh and material editors
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2024-04-16 10:15:25 -07:00
dd97ff44ab
Fixes the issue where setting global rotation would reset scale.
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This was caused because the basis for the target global transform was entirely recreated. This process did not account for the scale of the basis of the current global transform.
This PR amends this by scaling the recreated basis for the global transform by the current global scale of the Node3D.
Note that this scaling has to be done from the current global scale and not from the local scale of the Node3D, otherwise issues would arise if parents of this Node3D would be scaled.
2024-04-16 13:43:00 +02:00
810a0dbff1
Don't access Node3D/Node2D/Control global transform in reparent unless needed
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Fixes #89002 .
Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com >
2024-02-29 14:07:48 +01:00
7de27ea56a
Merge pull request #84643 from rsburke4/top-level-problem-fix
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Fix `Node3D` children using `top_level` in different position in-editor versus runtime
2024-02-02 12:01:25 +01:00
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
f191330968
Node3D children using top_level in different position in-editor vs. runtime
2023-11-09 05:10:35 -05:00
12a2177967
Fix notification thread guards
2023-10-02 19:31:54 +03:00
e45927b2f2
Replace radians range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
8be20c495c
Add global_basis property to Node3D
2023-08-11 11:41:49 +02:00
399bce02cf
Fix 3D top_level resetting
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There is no need to erase the top_level flag on EXIT_TREE.
During ENTER_TREE, `top_level = true` is not necessary, because it is
already set to true.
2023-06-22 18:58:29 +02:00
d63794d466
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
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Fix non-functional Node3D `top_level` property
2023-06-18 16:30:42 +02:00
20e8189f5d
Fix non functional Node3D op_level property
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Fixes #50813 .
2023-06-18 15:01:01 +02:00
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
5fdc1232ef
Add the ability to look-at in model-space.
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This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
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Add reparent methods to Node
2023-01-07 13:20:56 +01:00