Commit Graph

2535 Commits

Author SHA1 Message Date
c227126764 Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
e992c7d1fd Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer 2025-08-22 21:34:04 +02:00
925fd8a9cc Merge pull request #109736 from Rubonnek/tilecolfree
Free TileMapLayer debug quadrant meshes when clearing
2025-08-21 06:24:21 -05:00
261734adb6 Free TileMapLayer debug quadrant meshes when clearing 2025-08-18 10:10:14 -04:00
6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
65a2d733b7 Rename Camera2D set_position_smoothing_enabled parameter 2025-07-30 16:05:30 -05:00
8637922926 Fix debug rendering in TileMapLayer 2025-07-25 11:17:03 +02:00
7f60546f05 Fix CPUParticles2D repeatedly scaling particles with 0 velocity and Align Y
CPUParticles2D with Align Y turned on would update particles' transforms based on the velocity when velocity was non-zero, but would not set the transform for zero velocity.  This left the transfrom value from the previous call, which may have already been scaled.  In this case, each call to _particles_process would apply the scale again, causing the particle to repeatedly grow (or shrink for scales < 1.0).

Updated the Align Y logic to always normalize the transform values before scale is applied.
2025-07-09 11:09:37 -04:00
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
6340fa0813 Merge pull request #108207 from KoBeWi/spamygon2d
Fix error spam caused by `internal_vertex_count` property
2025-07-04 10:09:04 -05:00
6caf4c698f Merge pull request #107915 from QbieShay/fix_emitting_reset
Fix particles resetting properties when emitting is toggled
2025-07-04 10:09:03 -05:00
3eb85431f1 Fix error spam caused by internal_vertex_count property 2025-07-02 18:20:41 +02:00
9a941441c4 Fix smoothed camera position with limits 2025-07-02 13:54:30 +02:00
e750950dc6 Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
db28859774 Merge pull request #107591 from timothyqiu/group-enable-default
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
b93f6fa1ba Fix particles resetting properties when emitting is toggled 2025-06-24 12:16:42 +02:00
583c72f999 FTI - Change SceneTree global setting to static
Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
a7ab249a2a Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
31892b13b5 Merge pull request #107559 from groud/remove_get_used_cells_where_possible
Remove `get_used_cells` to avoid unecessary allocations in navigation baking
2025-06-16 01:52:54 +02:00
c13218580f Merge pull request #107528 from timothyqiu/direct-x
Don't put main properties of `AnimatedSprite2D` inside a group
2025-06-16 01:52:44 +02:00
3c5d4a2410 Fix floating point precision errors when setting particle trail length 2025-06-15 20:38:50 +02:00
a39f6b1c64 Remove get_used_cells to avoid unecessary allocations in navigation baking 2025-06-15 13:42:39 +02:00
1d40df286b Don't put main properties of AnimatedSprite2D inside a group 2025-06-14 19:20:58 +08:00
4476fc7099 Only repath a NavigationAgent with a target position
Only repaths a NavigationAgent with a target position.
2025-06-14 01:26:36 +02:00
cbd446ac29 Add navigation path query parameter limits
Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
f485f6c1c2 Merge pull request #107360 from KoBeWi/spamilion
Fix Sprite2D error spam in exported project
2025-06-13 01:30:51 +02:00
efbc5aabe1 Allow overriding 2D editor cursor 2025-06-12 14:00:19 +02:00
2bb3217819 Add a dedicated editor for Camera2D limits 2025-06-12 13:49:59 +02:00
8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
bf8a374a92 Fix Sprite2D error spam in exported project 2025-06-10 16:54:20 +02:00
e64fe63f17 Improve Path2D debug performance
Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
2025-06-09 17:25:06 +02:00
abacf0d313 Merge pull request #107263 from smix8/capsule_outline
Fix CapsuleShape2D outline for navmesh baking
2025-06-09 00:45:42 +02:00
151db00f2c Merge pull request #107256 from smix8/avoidance2dcallback
Change `NavigationServer2D` avoidance callbacks from `Vector3` to `Vector2`
2025-06-09 00:45:39 +02:00
58c11e557b Fix CapsuleShape2D outline for navmesh baking
Fixes CapsuleShape2D outline for navmesh baking
2025-06-07 20:32:07 +02:00
0ce53ffc69 Change 2D avoidance callbacks from Vector3 to Vector2
Changes 2D avoidance callbacks from Vector3 to Vector2.
2025-06-07 14:21:28 +02:00
03e5d64dd9 Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00
f397e4f752 Fix rotated/flipped tiles destination rect calculations 2025-06-05 14:50:00 +02:00
590225f3d1 Merge pull request #106690 from NessaTeal/expose-camera2d-current-rotation
Expose Camera2D current rotation
2025-06-05 13:12:07 +02:00
c27c87b852 Merge pull request #105245 from timothyqiu/canvas-layer-range
Relax the range hint for canvas layer properties
2025-06-05 13:10:50 +02:00
cf59d74b15 Expose Camera2D current rotation 2025-06-04 00:22:18 +03:00
f3f76df0cd Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4
Physics Interpolation - Add editor configuration warnings
2025-05-26 11:24:39 -05:00
b144bbb510 Merge pull request #106553 from Lazy-Rabbit-2001/sprite-dragging-improved
Reintroduce the dragging method of Sprite2D's region_rect
2025-05-26 11:24:34 -05:00
3a7e45c0e7 Reintroduce the dragging method of Sprite2D's region_rect 2025-05-24 19:41:05 +08:00
1a427d3dec Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
5afb64e167 Fix for camera limits
This commit makes 2D camera limits have a well defined behavior for cases when the limits are smaller than the screen rect.

Presently the RIGHT and TOP limit take prescidence simply because they are applied second. This change adjusts behavior to split the difference in cases where both the LEFT/RIGHT or TOP/BOTTOM limits would both apply.
2025-05-20 11:09:47 -04:00
1c4b660312 Merge pull request #96611 from Dynamic-Pistol/master
Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
2025-05-13 16:22:25 -05:00
d9c8376fe0 Merge pull request #105825 from Alex-Onceanu/playground
Fix `Camera2D` right and bottom limit to depend on bottom right corner
2025-05-13 16:22:24 -05:00
1bdf237558 Fix Camera2D right and bottom limit to depend on bottom right corner 2025-05-12 19:05:08 +02:00
42b50abf15 Merge pull request #106113 from lodetrick/add-dictionary-type-hints
Add missing dictionary and array type hints
2025-05-07 12:48:04 -05:00
247520b348 Add missing dictionary and array type hints 2025-05-06 12:35:19 -07:00