Commit Graph

8 Commits

Author SHA1 Message Date
06a7b11a47 Fix Texture3D import not working
Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.

For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
d49012f01d Merge pull request #105561 from bruvzg/a_pix
Fix `is_pixel_opaque` bound checks.
2025-06-10 12:29:46 +02:00
34b485d62b Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
f3d3bf9d03 Fix is_pixel_opaque bound checks. 2025-04-19 12:51:59 +03:00
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
1b2a838e21 Add check in CompressedTextureLayered::get_layer_data to prevent crash 2024-02-16 22:41:05 +08:00
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00