8637922926
Fix debug rendering in TileMapLayer
2025-07-25 11:17:03 +02:00
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
583c72f999
FTI - Change SceneTree global setting to static
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Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
31892b13b5
Merge pull request #107559 from groud/remove_get_used_cells_where_possible
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Remove `get_used_cells` to avoid unecessary allocations in navigation baking
2025-06-16 01:52:54 +02:00
a39f6b1c64
Remove get_used_cells to avoid unecessary allocations in navigation baking
2025-06-15 13:42:39 +02:00
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
f397e4f752
Fix rotated/flipped tiles destination rect calculations
2025-06-05 14:50:00 +02:00
1a427d3dec
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
783728fcb4
Capitalize global navigation constants
2025-05-05 12:08:15 -07:00
52aee9c325
Fix rotated/flipped tiles rendering origin
2025-04-28 13:34:39 +02:00
33fe4a2d87
Combined TileMapLayer debug quadrant shapes to a surface
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Create a combined mesh surface for all mesh faces and mesh lines in the TileMapLayer debug quadrant. Before it created a new mesh surface for each shape crashing into the mesh surface limit of 256 quickly.
2025-04-06 19:08:53 +02:00
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
e8bc75f056
Merge pull request #103373 from YeldhamDev/build_remove_physics
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Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
3b90bb56ad
Merge pull request #89782 from KoBeWi/stdArrayList
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Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
943bec398f
Fix applying TileMapLayer.self_modulate to tiles
2025-03-27 03:15:53 +01:00
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
581d675eeb
Core: Convert Math class to namespace
2025-03-21 10:29:18 -05:00
85258ec1a5
Merge pull request #102662 from groud/chunk_tilemap_physics
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Chunk tilemap physics
2025-03-17 16:03:29 -05:00
92ab92114e
Don't duplicate internal nodes
2025-03-07 16:08:53 +01:00
4765bc883c
Chunk tilemap physics
2025-02-11 16:28:58 +01:00
7404873b66
Fix TileMapLayer bug where dirty cells could be marked twice
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When using runtime data in a TileMapLayer, calling notify_runtime_tile_update
can cause error messages to be printed to the console if the same cell has been
set or erased in the same frame. This could be partially worked around by using
call_deferred on notify_runtime_tile_update, but the problem could re-emerge if
those updates were being made in coroutines.
This commit addresses the issue by adding an additional check to the dirty cell
marking of the TileMapLayer when notify_runtime_tile_update is called. This
check ensures that the cell has not already been added to the dirty cell list,
preventing the condition that causes the error message.
2025-02-10 22:18:10 -05:00
86002e1a3c
Merge pull request #100882 from smix8/node_navmesh_geo_parsers
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Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
0ed2cb0439
Make nodes handle their respective navigation source geometry
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Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
696285f23a
Use MethodInfo::get_compatibility_hash() to generate the hash for MethodBind::get_hash() and other GDExtension hash clean up
2025-01-11 15:57:42 -06:00
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:09 +08:00
d92f5e5799
Add TileMapLayer._update_cells virtual callback called when the TileMapLayer's cells are updated
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Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
3d132076b2
Add collision priority property to TileSet physics layers
2024-11-02 15:37:49 -04:00
0d350e7108
Set clang-format RemoveSemicolon rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
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Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
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Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
c3f1bfd5cb
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +02:00
998f5c682e
Add occlusion enabled options to tile map layer
2024-07-22 12:13:39 +02:00
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
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Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
4c426b0be5
Fix TileMapLayer not respecting physics interpolation mode
2024-06-18 22:05:46 +02:00
c283db2130
Implement X-draw-order switch in TileMapLayer
2024-06-10 15:53:58 +02:00
6559bb68e6
Remove some TileMap dependencies from TileMapLayer
2024-05-21 11:32:14 +02:00
601edc7d3e
Fix 2d sdf collision for TileMapLayer
2024-05-20 13:03:02 -07:00
b758222761
Allow selecting TileMapLayers by clicking them
2024-05-16 15:47:23 +02:00
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
c7b6cf9f6d
Don't store TileMapLayer data if empty
2024-04-19 18:05:48 +02:00
09edece17d
[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-04-04 14:47:32 +02:00
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00