a7bf615711
Merge pull request #112377 from timothyqiu/popup-menu-minsize
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PopupMenu: Fix minimum size for items with icons
2025-11-06 08:13:15 -06:00
2f029bc7bf
Fix NodeOneShot doesn't reset correctly
2025-11-06 05:51:48 +09:00
eb3d6d8cd3
Merge pull request #112446 from Ivorforce/revert-warn-rename
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Revert "Add warning when node name is invalid"
2025-11-05 13:05:48 -06:00
6539819c2b
Merge pull request #112371 from DeeJayLSP/treeitem-stylebox
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Add custom `StyleBox` to `TreeItem`
2025-11-05 13:05:46 -06:00
3b4239d649
Merge pull request #111288 from bruvzg/move_input
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[Window] Add unfiltered input handler signal for custom decorations.
2025-11-05 11:48:06 -06:00
29a1964848
Merge pull request #112402 from cabranca/skeleton-3d-remove-unused-method
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Remove undefined method Skeleton3D::remove_bone
2025-11-05 11:48:03 -06:00
78096d4ce7
Revert "Add warning when node name is invalid"
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This reverts commit 0d46d42f2a .
2025-11-05 18:11:43 +01:00
0d19e18b00
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
dcb40b52ac
[RTL] Fix meta hover signals not emitted.
2025-11-05 12:33:45 +02:00
cb8196252b
Remove undefined method
2025-11-05 00:09:07 -03:00
afd12e32ad
Make AnimationLibrary serialization unuse Dictionary
2025-11-05 11:36:42 +09:00
b30b11b012
Add custom StyleBox to TreeItem
2025-11-04 22:51:37 -03:00
d2c3fdaec0
Make scrollbar margins affect minimum size
2025-11-04 17:45:37 -08:00
7a3093c373
PopupMenu: Fix minimum size for items with icons
2025-11-05 07:48:26 +08:00
a57f96110a
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
410ed12959
Merge pull request #112352 from bruvzg/poly2d_os
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Apply viewport oversampling to Polygon2D.
2025-11-04 16:32:52 -06:00
80b82af92b
Merge pull request #111163 from HolonProduction/node-greater-than
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Speed up `Node::is_greater_than` by avoiding `alloca`
2025-11-04 16:32:42 -06:00
2ac27b2fa0
Merge pull request #112307 from AdvanceControl/add_warn_when_renamed_node
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Add warning when node name is invalid
2025-11-04 16:32:41 -06:00
3fb8961b00
Merge pull request #110120 from TokageItLab/ik-modifier-3d
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Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
cb36e7e28d
Do not limit pixel_size precision in Sprite3D
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The `pixel_size` might need values that are tiny depending on the setup,
so not limitation on the precision should be set on the property.
2025-11-04 15:33:13 -05:00
8c5e67a514
Speedup Node::is_greater_than by avoiding alloca
2025-11-04 17:34:08 +01:00
4f4d4ca26c
Apply viewport oversampling to Polygon2D.
2025-11-03 22:34:40 +02:00
e32b9274a3
Fix UI focus being shown when it shouldn't
2025-11-03 17:00:05 -03:00
2132ba89ab
Merge pull request #112115 from timothyqiu/line-number-min-chars
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CodeEdit: Add line number gutter minimum digits
2025-11-03 11:39:02 -06:00
bf22eb25e3
Add IKModifier3D
2025-11-04 02:38:48 +09:00
990889fe1a
CodeEdit: Add line number gutter minimum digits
2025-11-03 18:15:49 +08:00
0d46d42f2a
Add warning when node name is invalid
2025-11-03 17:52:25 +08:00
402805d26f
Merge pull request #112267 from KoBeWi/sk8leton
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Remove default skeleton path in MeshInstance3D
2025-11-01 19:06:42 +01:00
ba125108eb
Merge pull request #112251 from bruvzg/grab_ac
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Fix `grab_focus` incorrectly handling `FOCUS_ACCESSIBILITY`.
2025-11-01 19:06:12 +01:00
9785a66659
Merge pull request #112245 from detomon/fix-graph-node-slot-draw
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Fix drawing of slot icons in `GraphNode` when slots are not continuous
2025-11-01 19:06:03 +01:00
1025d6f5c2
Merge pull request #112047 from TokageItLab/fix-pp
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Separate branching ping-pong time and delta
2025-11-01 19:05:39 +01:00
decb55916a
Merge pull request #111975 from sockeye-d/scrollcontainer-separation
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Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
04a089d469
Merge pull request #111651 from zuedev/zuedev/issue-111587
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Fix Camera2D limit checks for inverted boundaries
2025-11-01 19:05:24 +01:00
accf00c000
Merge pull request #111384 from harperstoeckle/fix-camera-2d-size
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Fix incorrect transform calculation in `Camera2D` when using a custom viewport
2025-11-01 19:05:18 +01:00
85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
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Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
d27fb9b15a
Remove default skeleton path in MeshInstance3D
2025-11-01 01:59:58 +01:00
8e626d5103
Fix grab_focus incorrectly handling FOCUS_ACCESSIBILITY.
2025-10-31 18:52:18 +02:00
3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
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Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
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Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
ae9732139a
Merge pull request #109433 from KoBeWi/hastension
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Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
35928c5b23
Merge pull request #112239 from scgm0/Fix-PopupMenu-is-clipped
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Fix MenuButton's PopupMenu is clipped
2025-10-31 09:23:27 -05:00
5b1d82c9ac
Fix drawing of slot icons in GraphNode when slots are not continuous
2025-10-31 14:20:37 +01:00
a99fdbd210
Fix PopupMenu is clipped
2025-10-31 19:15:27 +08:00
2e59cb41f4
Optimize glow and tonemap gather step in the mobile renderer
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Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.
They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.
This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.
A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
1a1967f989
Make possible to change the ellipsis character in LinkButton
2025-10-30 17:32:15 -03:00
250ef8dc32
Merge pull request #112095 from YeldhamDev/subpop_hl_fix
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Fix `PopupMenu` losing item highlight when hovering submenus
2025-10-30 13:51:39 -05:00
433c8849c2
Merge pull request #112208 from YeldhamDev/this_took_way_more_effort_than_it_deserves
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Fix author names not showing up in the AssetLib
2025-10-30 13:51:37 -05:00
0129ffd466
Fix author names not showing up in the AssetLib
2025-10-30 15:47:48 -03:00
416ba9a1c6
Merge pull request #109517 from precup/speedy-signal-disconnect
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Speed up signal disconnects in the editor
2025-10-30 10:45:56 -05:00
92f57ed14d
Merge pull request #112145 from IphStich/fix-erasecorner-tileterrain
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Fix "Match Corners" not correctly updating cells when erasing
2025-10-29 13:13:54 -05:00