Commit Graph

436 Commits

Author SHA1 Message Date
0bed7ea63f Merge pull request #61316 from bruvzg/tts_3x
[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
108dcf3bf0 Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-19 12:23:52 +03:00
193d5c11f3 [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event 2022-07-04 16:12:11 -07:00
6489fe890e Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
c8978f58af [Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit. 2022-05-23 10:33:42 +03:00
ddb7774099 Try to convert OS::execute() output to Unicode on Windows
(cherry picked from commit a71e808112)
2022-05-16 16:47:16 +02:00
2d3f5855c6 [Windows] Save and re-apply window icon when changing window style.
(cherry picked from commit b268c4b4bc)
2022-05-16 16:42:25 +02:00
53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
bea7c9be5d [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
f28309aa86 Keep editor at normal priority on windows.
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.

(cherry picked from commit ee02a7f785)
2022-04-13 11:43:48 +02:00
cfe0991b20 Retrieve primary monitor size in fullscreen mode
* Fixes #21674
2022-04-07 18:51:16 +08:00
658877c350 Fix DST Error on Windows
(cherry picked from commit 4802f15231)
2022-03-17 15:49:58 +01:00
cec7c908ca Add get_screen_refresh_rate() to OS
This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
7f9e974a8b Add an OS.get_processor_name() method
This method can be used to get the CPU model name.
It can be used in conjunction with
`VisualServer.get_video_adapter_name()` and
`VisualServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-16 18:39:02 +01:00
3095dcef19 [3.x] Backport Windows subsystem build option. 2022-02-01 13:03:15 +02:00
ba2e891ec8 [Windows] Disable console I/O redirection, if it's already redirected to the pipe or file.
(cherry picked from commit 99a1e552ac)
2022-01-31 22:54:24 +01:00
ed869729ae Merge pull request #56755 from madmiraal/fix-45592-3.x 2022-01-24 10:06:24 +01:00
879244c54e Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
a627cdafc5 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
b7545631de Use mouse event relative motion to calculate mouse speed 2022-01-13 10:29:57 +00:00
e1429dd80f Windows: Simplify QueryPerformanceCounter usage
(cherry picked from commit 5ba38fb208)
2022-01-12 17:32:50 +01:00
59085d5051 [Windows] Improve console handling and execute.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:13:27 +02:00
b4ec1c5817 Backport: Allow for mapping scancodes to current layout
Co-authored-by: Frixuu <kontakt@lukasz.xyz>
2021-12-17 13:04:47 +02:00
9aef3a93dd [Windows] Detect new Windows Terminal and disable unsupported set_console_visible code. 2021-12-15 20:00:35 +02:00
38c1706a7d [Windows] Open a new console window for the editor instances. 2021-12-14 14:38:42 +02:00
a58736f129 Fix data directory of unnamed projects
(cherry picked from commit f6d16d55c6)
2021-11-18 13:47:52 +01:00
abdf931832 Add off-screen GL context 2021-11-09 12:19:12 +01:00
25f01cb09d Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-11-08 22:33:54 +01:00
d01c660954 Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN 2021-10-05 12:03:52 +02:00
db44406082 revert 0d7409a so additional error information prints in release builds
(cherry picked from commit b78d399f91)
2021-10-05 10:56:53 +02:00
f463e612a1 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
131f913747 Improve OS::get_locale() on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation.
(cherry picked from commit f797e1c078)
2021-09-21 20:33:11 +02:00
5167a0281a Fix shell_open not returning errors on Windows
(cherry picked from commit c4787a8e6d)
2021-09-21 20:33:11 +02:00
Dan
5a8fe36891 Fix Windows cursor with trails disappearing in fullscreen
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-16 12:34:46 -07:00
c88d1608ab Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00
ffc372b002 Merge pull request #42220 from RandomShaper/agile_input_3.2
[3.x] Improve responsiveness on underpowered Android devices
2021-08-12 22:46:17 +02:00
8add8f4e58 Fix vertical scroll/zoom for precision touchpad
Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event

(cherry picked from commit 63ba15a518)
2021-08-12 16:37:38 +02:00
7be9c26e20 Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-08 12:37:55 +02:00
58a54f534e Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-08 12:37:55 +02:00
8fbdcb6fea Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
9a22f4b8df Replace backslash with forward slash in OS_Windows path methods
(cherry picked from commit 119a59f872)
2021-07-06 11:22:04 +02:00
7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
5a58516231 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
12236d2868 Only allow absolute paths in XDG environment variables
The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.

(cherry picked from commits 011a99316a
and 0e1d45b210)
2021-05-21 12:53:11 +02:00
dab4cf3ed6 Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
64a63e0861 Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
3d15f04668 Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
6e600cb3f0 Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
7e61be3cb0 Style: Remove executable bit from non-runnable files 2021-05-04 14:45:07 +02:00