Commit Graph

57 Commits

Author SHA1 Message Date
61956f2e06 SCons: Ensure CPPDEFINES is properly utilized 2025-07-14 13:07:53 -05:00
0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00
00e1fdec2c MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
1fbc0c5631 [Buildsystem] Add EnumVariable(ignorecase=2) 2025-04-29 13:35:40 -04:00
e096e2fa8a Fix macOS build with ANGLE enabled and Vulkan disabled. 2025-04-24 15:57:13 +03:00
4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
f25fc34439 SCons: Add CPPEXTPATH for external includes 2025-04-02 07:29:08 -05:00
399f585042 Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
e1f129cb52 Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
9535cd064f Merge pull request #97810 from pafuent/getting_ccache_working_on_mac
Improve detection of ccache on macOS
2024-12-13 16:19:32 -06:00
7c4c1100e0 Improving detection of ccache on Mac
Before this commit, ccache where only used on Mac when
`OSXCROSS_ROOT` was defined. Now, it could be used even
when that envirnment variable is not defined.
2024-12-13 09:50:27 -03:00
f86b3696f6 SCons: Properly set SSE2 as baseline on x86_32
Setting it only for release templates on Windows and macOS was inconsistent,
and Jolt requires it as a minimum.

Drop the `-mxsave` flag from the raycast module, this doesn't seem to be
used explicitly by Embree, and unnecessarily makes our config and baseline
muddy.
2024-12-12 22:44:44 +01:00
d55ed0cb15 Buildsystem: Refactor compiler detection code
* Delete old check for gcc 8 as we support 9 or higher
* Flatten branches for clang and apple clang
* Renamed is_vanilla_clang to is_apple_clang to be more clear

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-15 12:59:46 +02:00
7aacdaa071 Build System: Extract validate_arch helper function
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-06 07:50:49 +03:00
b0d512636c Merge pull request #97570 from dustdfg/ios_macos/print_warning_instead_of_comments
Replace comments with printed warning for Metal on x86_64
2024-10-04 22:43:46 +02:00
e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
1abcfdda85 Replace comments with printed warning for Metal on x86_64
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-28 08:28:33 +03:00
6e9bcc0f18 SCons: Better validation for platform-specific opt-in drivers
This replaces cryptic compilation errors with a clear error message
and early build termination.
2024-08-21 22:53:34 +02:00
2d0165574d Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
896b003cc8 SCons: Convert platform get_flags to dictionary 2024-05-22 13:53:20 -05:00
d9f8ef68df Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
e0e8ce1fc0 SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
f65f480617 Fix MoltenVK detection 2024-03-09 21:05:51 +01:00
07313a08f4 Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration

Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.

Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
033821c595 Merge pull request #88245 from shana/simplify-mono-support-detection
C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
633dcf6dfd SCons: "Environment" to "SConsEnvironment" 2024-02-14 09:26:47 -06:00
21e524a798 C#: Let platforms signal if they support it or not
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.

This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
94238d0462 [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
70e328385c [macOS] Check Vulkan SDK version when looking for MoltenVK libs. 2024-02-04 23:09:52 +02:00
4db2a6801f Merge pull request #85206 from bruvzg/mac_clang_version_check_update
[macOS] Check Apple specific version instead of generic clang version.
2024-01-18 16:33:39 +01:00
a2c1c01941 [macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0. 2024-01-17 19:37:33 +02:00
078bfae6a4 Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
5201475f62 [macOS] Check Apple specific version instead of generic clang version. 2023-11-22 09:05:45 +02:00
426e18fd37 Updated compiler version detection
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
2023-09-25 21:17:20 +02:00
1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
6da8c7a662 [macOS] Workaround Xcode 15 linker bug. 2023-09-20 11:03:44 +03:00
90446fe9f3 SCons: Move platform logo/run icon to export folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
fd3e7e25e8 [macOS] Bump min. version to 10.13, and remove deprecated code. 2023-04-24 10:52:50 +03:00
a5128e71bb [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
4505049ba6 Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
7e7ac1bb87 Rename mkv_list to mvk_list (MoltenVK path list). 2023-03-06 16:25:00 -08:00
1cc5524b81 [iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
aecfd92ea8 [macOS] Move Wno-deprecated-declarations to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
00d3ceb870 [macOS] Automatically detect MoltenVK libs installed via homebrew and macports. 2022-11-15 11:59:53 +02:00
4dd8f68120 Fix build with Vulkan disabled and no Vulkan headers installed. 2022-10-26 08:55:05 +03:00
c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00