Commit Graph

8591 Commits

Author SHA1 Message Date
14b4742940 Fix small error in Variant doc
(cherry picked from commit e41209caf2)
2024-04-08 15:26:46 +02:00
7b4ea00218 Fix documentation for receiving light from light probes
(cherry picked from commit 14ba478023)
2024-04-08 15:25:02 +02:00
64093528cd Add reference to InputEventJoypadButton in _shortcut_input doc
(cherry picked from commit 9a439b246a)
2024-04-08 15:20:09 +02:00
31fd129ba0 [Doc] Fix casing of some C# names
(cherry picked from commit 366cc648bf)
2024-04-08 15:17:15 +02:00
afc47f93d1 Fix description of touch input position
(cherry picked from commit 0ff396c981)
2024-04-08 15:10:01 +02:00
44211441f3 Update docs clarifying description for get_unix_time_from_system on UTC
fix url tag in doc/classes/Time.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

fix url tag in doc/classes/Time.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

update get_unix_time_from_system description

Update doc/classes/Time.xml

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 8bfc257e63)
2024-04-08 15:08:51 +02:00
dc2a52141a Overhaul Basis' documentation
Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 58ddd84108)
2024-03-12 00:37:54 +01:00
634c413791 Overhaul Quaternion documentation
(cherry picked from commit 38cd13c51a)
2024-03-12 00:37:54 +01:00
aec956d7c6 [Doc] Clarify bsearch(_custom) behavior
* Added an example for the effect of `before`
* Clarified the arguments to the custom callable can be either order

(cherry picked from commit 06df4abcd3)
2024-03-11 15:23:49 +01:00
c2ff91c418 [Docs][C#] Use PropertyName constants in more places
(cherry picked from commit 2f1f8ee39b)
2024-03-11 15:23:30 +01:00
962575ad73 Address a few issues in Transform3D documentation
(cherry picked from commit abf4894677)
2024-03-11 15:23:10 +01:00
dd6eced096 [Doc] Clarify some details about deferred calls
(cherry picked from commit 1cc5b0aa0d)
2024-03-11 15:21:45 +01:00
bbc06c7cc8 RTL: Clarify that line, paragraph, and character numbers are zero-indexed
Closes #82885.

(cherry picked from commit 4a1397b58c)
2024-03-11 15:20:35 +01:00
201ccb7aeb [Doc] Fix some incorrect uses of "children"
(cherry picked from commit 9b5cd8e240)
2024-03-11 15:20:07 +01:00
b0ca5cdc12 Add necessary elaboration to documentation for Node3D::get_parent_node_3d
(cherry picked from commit 4c8015bec3)
2024-03-11 15:18:43 +01:00
e01bf42ca5 Document that parse_input_event doesn't influence the OS
(cherry picked from commit 8121446385)
2024-03-11 15:18:25 +01:00
3eee0c0563 [Doc] Fix GDScript casing of String.num_scientific
(cherry picked from commit b384beccc5)
2024-03-11 15:18:04 +01:00
e96c67d725 Clarify behavior of opening a new file in FileAccess
The containing directory must exist for this to succeed.

(cherry picked from commit a775d8bf5a)
2024-03-11 15:17:45 +01:00
f518099f73 Additional docs: c# mainloop needs to be registered in the global class
(cherry picked from commit 3122b368c0)
2024-03-11 15:17:23 +01:00
f63b703f21 Fix "dimensionnal" typo
(cherry picked from commit 9472ccbcdd)
2024-03-11 15:17:02 +01:00
10848d0e80 Fix some leftover references to hint_albedo in docs
(cherry picked from commit e5266f71b9)
2024-03-11 15:16:41 +01:00
846892d366 Fix function description for Font.get_char_size()
Removed description implying you can pass a second char in order to account for kerning

(cherry picked from commit c9bc54637b)
2024-03-11 15:14:48 +01:00
5afb5e3132 Document initial position project settings not affecting run from editor
(cherry picked from commit d3df15f823)
2024-03-11 15:13:45 +01:00
cbe3bf7511 Fix docs for Color class regarding bits per component.
This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )

(cherry picked from commit 0e977e087c)
2024-03-11 15:13:03 +01:00
4d45daec12 Document OS.execute() limitations on Android
(cherry picked from commit d94ee14123)
2024-03-11 15:12:39 +01:00
5e483e5af4 Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs
(cherry picked from commit 02faccd14f)
2024-03-11 15:11:22 +01:00
25e88dd552 Fix inverted link in docs
Title and url were swapped

(cherry picked from commit 17000bf8c3)
2024-03-11 15:10:48 +01:00
848d93f144 Mention and deprecate InputEventJoypadButton's pressure
(cherry picked from commit 25c0c95960)
2024-03-11 15:09:06 +01:00
a0a44578aa Tweak XROrigin3D documentation
(cherry picked from commit 552403d581)
2024-03-11 15:07:57 +01:00
185cfee96f Overhaul Transform3D documentation
(cherry picked from commit 64ba22a9a7)
2024-03-11 15:07:11 +01:00
ccc4f49c22 Add missing documentation for AudioStream & AudioStreamPlayback
(cherry picked from commit 8f4598bad4)
2024-03-11 15:04:53 +01:00
44fc5956aa Add a few notes to Sprite3D's documentation
(cherry picked from commit 8ca47c981d)
2024-03-11 15:04:31 +01:00
6b734531a3 Overhaul documentation about MIDI support
(cherry picked from commit 8723d116c4)
2024-03-11 15:03:58 +01:00
fd9f1a7c41 Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
(cherry picked from commit f16f8bf39b)
2024-03-11 15:03:11 +01:00
3e4519fc2f Document Bounce = 1.0 not being sufficient for infinite energy conservation
(cherry picked from commit 7ff1704b1b)
2024-03-11 15:02:53 +01:00
cdf8e0e87c Improve docs on how ParallaxLayer mirroring works.
I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.

(cherry picked from commit 40813b68f0)
2024-03-11 15:02:20 +01:00
3c76c89cc7 Clarify Tween.set_parallel()
(cherry picked from commit 207bd34aa5)
2024-03-11 15:01:25 +01:00
211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
(cherry picked from commit 27f71c4e78)
2024-01-24 18:54:11 +01:00
e2c96dc711 Document changing the window's resizable status at runtime
(cherry picked from commit d6768a17fa)
2024-01-24 18:31:41 +01:00
1ec0e4fba1 Fixing some reports to String's documentation
Closes https://github.com/godotengine/godot-docs/issues/8043
Closes https://github.com/godotengine/godot-docs/issues/8044
Mitigates https://github.com/godotengine/godot-docs/issues/8190
Closes https://github.com/godotengine/godot/issues/86734

(cherry picked from commit 46b0f3e9d6)
2024-01-24 18:31:27 +01:00
f5c7a0e832 Mention CollisionPolygon2D.polygon is local to the given CollisionPolygon2D
(cherry picked from commit f5409dc132)
2024-01-24 18:30:59 +01:00
45fc8a3b43 Add missing descriptions for Image's documentation
(cherry picked from commit e01b91777a)
2024-01-24 18:30:59 +01:00
c02fcb4ede Add missing descriptions to TextServer's constants
(cherry picked from commit d3150c9c8f)
2024-01-24 18:27:37 +01:00
57fe32f8da corrected tooltip information Roll Influence property of VehicleWheel3D
(cherry picked from commit c979d02db2)
2024-01-24 18:20:39 +01:00
c72c69379a Improve RichTextLabel install_effect() documentation
(cherry picked from commit 78fff7292c)
2024-01-24 18:20:38 +01:00
0904f0affd Remove pointer to deprecated class page, from Skeleton3D
SkeletonIK3D is now deprecated, but Skeleton3D is recommending looking into its use for complicated inverse kinematics. What's worse, the removed line is not perfectly clear for non-developers and people less experienced with the engine, and could still stand to be improved.

(cherry picked from commit 0e52ffeb69)
2024-01-24 18:20:38 +01:00
ab7d9578b7 Clarify PackedByteArray.decompress* limitations with external data
(cherry picked from commit 4850b866e8)
2024-01-24 18:04:32 +01:00
b3018d81c5 Clarified behavior of RayCast objects when get_collision_point() is used inside a collision shape
(cherry picked from commit 6dfec4f70d)
2024-01-24 18:00:50 +01:00
dfcd70c09f Add descpription for rendering/limits/spatial_indexer/threaded_cull_minimum_instances
(cherry picked from commit 498f46063d)
2024-01-24 18:00:49 +01:00
31
2c062f1922 Include animation.length in Animation example
The length of an Animation isn't automatically set by adding keys, and
it must be set manually. The existing example only has keys up to 0.5s,
so the default value of 1.0s may be acceptable. However, this results in
unexpected behavior for anyone who makes an animation longer than 1.0s.
Include animation.length in the example because it's important.

Also, increase the key position to 2.0s so it won't be confusing that
the assignment is somewhat redundant.

(cherry picked from commit 698c67d540)
2024-01-24 18:00:49 +01:00