Commit Graph

21 Commits

Author SHA1 Message Date
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
e88e30c273 Remove unused headers in servers.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
5a48e527b2 Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
e021076b4c Add renderer state defines to shader preprocessor 2024-10-26 13:49:55 +03:00
155cf6a5b6 Add #error preprocessor directive to shading language 2024-10-18 10:56:58 +03:00
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
6e1f68109b Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
34896d8e89 Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
6f5598979f Several shader preprocessor parser fixes and improvements 2023-01-26 14:57:23 +02:00
6f57aae0ab Fix shader preprocessor memory leak 2023-01-19 22:06:59 +02:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
344aa610e3 Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
499fd0a4e7 Add defined keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
8779f51a5e Merge pull request #63960 from bitsawer/fix-macro-expansion 2022-08-19 23:37:47 +03:00
13ab70ed2a Add elif directive to shader preprocessor 2022-08-15 22:06:49 +03:00
22df2c527b Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
691e067ef5 Fix shader preprocessor macro expansion 2022-08-05 17:41:24 +03:00
6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00