Commit Graph

13 Commits

Author SHA1 Message Date
56fa8caef4 Optimize scene tree groups 2025-07-11 10:57:04 -05:00
258062e312 Fix wrong children range when duplicating node 2025-05-12 20:21:40 +02:00
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
17929a3443 [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
74cc9e8d93 Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
5514b2c70c Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
cce100a840 Merge pull request #75459 from kleonc/node-fix-find-children
Fix recursive `Node.find_children`
2023-06-19 22:33:46 +02:00
60a17ba78d Tests for node (physics) processing and process priority 2023-06-13 00:19:43 +02:00
d159123633 Fix recursive Node.find_children 2023-04-09 09:15:21 +02:00
d2f246806c Added more node tests
Testing the following functions:
- reparent
- duplicate
- replace_by (also with keeping groups)
2023-01-14 00:23:58 +01:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
eec42f1aab Add initial tests for Node
- Test simple and complex cases for:
-> add, remove, move, get, find, count, is_inside_tree
-> name, nodepath
-> verify the scene tree
- Simple tests for the processing setup
2023-01-03 07:50:20 +01:00