Commit Graph

41 Commits

Author SHA1 Message Date
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
e88e30c273 Remove unused headers in servers.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
d6a4fe6c05 XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing 2024-11-12 15:06:27 -06:00
194bdde947 Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
6a8f2f00ac Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
57aa734562 Add body tracking support. 2024-02-27 19:51:59 -05:00
2184fa9698 Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
7d1a1abe76 Initial XRFaceTrackingProvider and XRFaceTracker work.
Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
5935bfa860 OpenXR: Allow changing play area mode during active session 2024-01-31 12:58:22 -06:00
a8690cbeed Add support for OpenXR local floor extension 2024-01-23 09:19:09 -06:00
3c82f4a371 Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement 2023-11-11 21:17:19 +05:30
4310d49ff9 Remove error print from XRServer.find_interface
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-17 14:36:29 -05:00
fd8f26f26e Add XRServer.world_origin property 2023-03-01 22:18:47 +11:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
1dd671014b Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
77c8f271e7 use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
1bf94dff3a Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
98e5cd24db Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
96b707215d Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
5d1ea92daf Rework XR positional trackers 2021-10-17 12:12:20 +11:00
5ae569560d Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
c527078634 Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
86ff7f8550 Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
15c1a76361 Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
de3f6699a5 Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
454c889e61 Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
c98ca4e959 Fix failure in set_primary_interface when parameter is null
The program would fail if the parameter is passed as null in set_primary_interface because
in the print_verbose, the get_namea) method is called on the parameter and this causes a
failure if the parameter that was passed is null.

Same fix was done in 3.x also and it seems to be present in master too.
2021-03-25 17:36:22 +02:00
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
888deca827 Rename XR get_type and get_name
Now called get_tracker_type and get_tracker_name
2020-12-04 18:59:02 -05:00
2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
afc8c6391c Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00