Commit Graph

2292 Commits

Author SHA1 Message Date
76a53aa328 Restore scenes on startup, issue 2385 2017-11-24 23:32:54 +00:00
3f31925b18 Universalize draw-over API for EditorPlugins
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
aa20a84aa9 Implemented a collapse/expand all feature request for Inspector (issue #9427) via popup of "Object properties" button.
Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.

Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
c846e49a7d Fix loop of scene tabs updates
It was a regression of f8e8b7d1a2,
thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
6065b2d177 Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
82ad05a20e Merge pull request #13097 from ianb96/scene_tab_crash_fix
Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian
9f308a5bf3 fix linux crash in _update_scene_tabs 2017-11-20 10:27:56 -05:00
4784e9506b Merge pull request #12555 from kosz78/export-pck
Add command line support to export pck or zip
2017-11-20 15:19:06 +01:00
6d105aba9a Merge pull request #12983 from ianb96/scene_add_tab
Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
ecf80fbbba Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
9143df1597 Merge pull request #13059 from dragmz/13009
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
a14bd70995 Fix Regression: running current scene (unsaved) will ask for main scene 2017-11-19 22:59:05 +01:00
d2bc961388 Merge pull request #13000 from djrm/pr_import_fixes
import fixes
2017-11-19 21:59:11 +01:00
6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
39a4a67776 Merge pull request #13043 from volzhs/post-import
Restore post_import function
2017-11-19 20:15:46 +01:00
3c5ce7cd85 Merge pull request #13031 from YeldhamDev/dock_label
Added a label to the Dock Positioner
2017-11-19 18:07:59 +01:00
30af5e81db Restore post_import function 2017-11-19 23:45:16 +09:00
fd52555bbe Added a label to the Dock Positioner. 2017-11-19 03:24:55 -02:00
Ian
f8e8b7d1a2 add scene button and tab scrolling 2017-11-18 20:31:51 -05:00
59c2e8906a Improved packed scene previews. 2017-11-17 21:42:14 -06:00
3495190497 Editor: Drop files to copy to project. 2017-11-17 21:52:55 +01:00
ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
c655fc7cd8 Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
b96ee28acd Add a print handler for the editor output panel 2017-11-16 21:57:02 -02:00
acc45ccf41 Fix current scene run when scene saved 2017-11-16 21:47:10 +03:00
04edfc090b Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
2932cc79ee Update meshes when reimporting,
Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
592ee82010 Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
8cf0d6ceb4 Some fixes and improvements.
Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
9a4a59ce13 Merge pull request #12796 from djrm/pr_some_virtual_classes
Expose some editor singletons as virtual
2017-11-10 10:07:02 +01:00
346b4b5a1c Merge pull request #12390 from MillionOstrich/filesystem-folder-drag
Improved file/folder drag preview for filesystem dock
2017-11-10 09:57:23 +01:00
31147ea3ed Expose some editor singletons as virtual 2017-11-09 22:25:10 -06:00
a607e6125e Fix crash when converting empty scene to TileSet
Closes #12708.
Cherry-picked from #12732.
2017-11-09 18:39:29 +01:00
f6ca9d34a2 Improve file/folder drag preview on filesystem dock
Added icons for files/folders in drag preview
Fixed folders getting an empty string label
Don't show "1 more file(s)" label instead of the file
Added "more folders" case if moving folders exclusively
Merged drag_files and drag_files_and_dirs to reduce code duplication
Simplified get_drag_data_fw and removed commented out code
2017-11-03 21:39:53 +00:00
56b25b5fc8 Add command line support to export pck or zip 2017-11-01 14:39:20 +07:00
59cc6f2ff5 Fix warning message format for addon plugin 2017-10-24 05:31:26 +09:00
b7bebb0f92 Merge pull request #12254 from seixasfelipe/fix_recent_scenes_resizing_font
Fix recent scenes layout when resizing font
2017-10-21 23:41:33 +02:00
6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
651246cbff Fix drop-down size when resizing font #12207
Fixes Scene > Open Recent
Fixes ScriptEditor > File > Open Recent
2017-10-21 11:53:53 -04:00
7969565de7 Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
84251d7aec Merge pull request #12195 from groud/fix_snapping
Fix snapping with 2D nodes

[ci skip]
2017-10-20 12:42:35 +02:00
cf8537ad37 Adjusted editable_warning for "This resource was imported...." alert:
- fixed a typo from it's to its
- added 'then' to make it clearer
2017-10-20 09:47:29 +07:00
fc02605b49 Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
b7b13d010b Add an option to clear recent scenes in the 'Open Recent' submenu 2017-10-12 10:59:57 -07:00
d777681882 Create ParticlesMaterialConversionPlugin and format generated shader code 2017-10-12 21:30:19 +09:00
490722c34f Merge pull request #11875 from endragor/fix-export-loop
Fix command-line export looping infinitely
2017-10-11 22:21:52 +02:00
2e0c7bb22a Merge pull request #11718 from poke1024/retina
Fixes some retina problems on multi monitor setups
2017-10-09 11:04:46 +02:00
0cd9993ed5 Fix command-line export looping infinitely
EditorProgress calls Main::iteration which calls MessageQueue::flush
which may result in _fs_changed being called again. This fixes the loop
Godot enters in such case.

Fixes #11189
2017-10-06 12:30:54 +07:00
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00