2bf9dc71da
Update to latest version of Swappy
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Fixes #103294
(cherry picked from commit 89ea5b3d00 )
2025-03-12 14:59:02 +01:00
b734db834a
JavaClassWrapper: Fix conversion to/from org.godotengine.godot.Dictionary that regressed
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(cherry picked from commit f52b2e4db4 )
2025-03-12 14:59:02 +01:00
9abd46f1d1
JavaClassWrapper: Fix converting returned arrays to Godot types
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(cherry picked from commit bbc66056a8 )
2025-03-12 14:59:02 +01:00
ab700d0e18
JavaClassWrapper: Improve handling of typed array arguments
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(cherry picked from commit d7672128b5 )
2025-03-12 14:59:02 +01:00
33e0265985
Fix 2D instance params crashing using outside of main()
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(cherry picked from commit 93bc18f2b0 )
2025-03-12 14:59:02 +01:00
38f4c278f5
Fix check for is_maximized in x11 to require both horizontal and vertical
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Fixes #103522
Persistent window state doesn't work if your window is 'tiled' in X11
gnome
3.x checks for `horz && vert`
4396e98834/platform/x11/os_x11.cpp (L1708)
4.x also checked `horz && vert` until this change where it was switched
to `horz || vert`
524f061c01 (diff-05f85bc3bf96d384f6b96260c758e63e10bbdd52b04f8ccb34649372e7bc1f48R1382)
The corrected logic is:
Check `horz && vert` for 'is_maximized'
Check `horz || vert` for 'can_maximize'
(cherry picked from commit 4f14f722b8 )
2025-03-12 14:59:02 +01:00
275f6317b6
[iOS export] Restore one-click deploy device enumeration using Xcode.
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(cherry picked from commit 4187c48a15 )
2025-03-12 14:59:02 +01:00
68d1e1052b
Fix incorrect parameters passed to VMA
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If the allocation is small enough that it enters the
if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {} block, Godot would call
vmaFindMemoryTypeIndexForBufferInfo with the wrong parameters.
This can cause vmaFindMemoryTypeIndexForBufferInfo to potentially
misbehave on some cards or drivers.
Fixes regression introduced in #102830
Might potentially reopen #101850 (I doubt it, but it's possible)
Must be backported to 4.4
(cherry picked from commit c543c5615c )
2025-03-12 14:59:02 +01:00
56ba35a431
[Windows] Fix get_modified_time on locked files.
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(cherry picked from commit 6597fa24a9 )
2025-03-12 14:59:02 +01:00
14992b1341
Update script modified times when saved in EditorNode
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(cherry picked from commit dade8bd66f )
2025-03-12 14:59:02 +01:00
10b2b76347
[.NET] Skip re-saving .csproj when TFM is unchanged
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Avoids updating the platform-specific `TargetFramework` properties if they already match the minimum required version.
(cherry picked from commit 57d5b664d3 )
2025-03-12 14:59:02 +01:00
40e3cec9e0
Use more efficient sleep approach on Windows when low-processor mode is enabled
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This aims to fix the idle CPU utilization regression from 4.3 to 4.4
by reverting to the previous approach, but only when low-processor mode
is enabled.
(cherry picked from commit 03b4e0dd58 )
2025-03-12 14:59:02 +01:00
ccb325f0bc
Fix headless import always emits errors
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(cherry picked from commit dba92c9354 )
2025-03-12 14:59:02 +01:00
b3caec15f5
Set editor's translation domain at root node
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(cherry picked from commit 7c8f81f1d0 )
2025-03-12 14:58:58 +01:00
9e5292c6cf
Use separate WorkThreadPool for shader compiler.
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(cherry picked from commit 53bb897458 )
2025-03-12 12:22:46 +01:00
edc357633f
CI: Use correct godot-cpp branch
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(cherry picked from commit 70bace7482 )
2025-03-12 12:14:47 +01:00
30b0aadab6
Bump version to 4.4.1-rc
2025-03-03 18:21:20 +01:00
4c311cbee6
Bump version to 4.4-stable \o/
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Another massive release with close to 3000 commits (excluding merge commits),
with a big focus on improvements to the overall workflow and usability of the
editor.
Engine features didn't want to be left out amidst this usability focus though,
and this release is absolutely feature-packed in all areas.
See the release page for details: https://godotengine.org/releases/4.4/
More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
4.4-stable
2025-03-03 00:31:23 +01:00
ddcdbbb9fb
Add changelog for Godot 4.4
2025-03-03 00:31:10 +01:00
fad2e6ded9
i18n: Sync translations with Weblate
2025-03-02 23:23:52 +01:00
c8d6fdd9a7
Merge pull request #103484 from akien-mga/ci-apt-update
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CI: Run `apt install` before installing libxml2-utils, GHA cache got flaky
2025-03-02 22:57:37 +01:00
826a0354fb
CI: Run apt install before installing libxml2-utils, GHA cache got flaky
2025-03-02 22:34:34 +01:00
dc128dddb6
Merge pull request #103467 from KoBeWi/the_script_you_are_looking_for_is_no_longer_here
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Validate custom type script before loading it
2025-03-02 22:08:21 +01:00
d57296f850
Merge pull request #103439 from Hilderin/fix-autoloaded-scene-loses-built-in-script-when-upgrading-to-4.4
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Fix autoloaded scene loses their built-in script when upgrading to 4.4
2025-03-02 22:08:18 +01:00
64456e7dd4
Merge pull request #103436 from Hilderin/fix-invalid-embedded-game-location-size
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Fix invalid startup embedded game location and size after resizing editor main area
2025-03-02 22:08:14 +01:00
86f7821e5e
Merge pull request #103391 from timothyqiu/doc-fixes
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Fix various typos in the class reference
2025-03-02 22:08:08 +01:00
cc2649acdb
Validate custom type script before loading it
2025-03-02 14:55:30 +01:00
0c9caccb33
Fix invalid startup embedded game location and size after resizing editor main area
2025-03-02 06:22:02 -05:00
847c2577ab
Fix autoloaded scene loses their built-in script when upgrading from 4.3 to 4.4
2025-03-01 12:33:14 -05:00
a79076c5b1
Fix various typos in the class reference
2025-02-28 17:58:06 +08:00
15ff450680
Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni
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Add checks to prevent crashes when accessing the GameMenu api
2025-02-28 01:12:11 +01:00
7fb37a088b
Add checks to prevent crashes when accessing the GameMenu api
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This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
33a15a12b1
Merge pull request #103370 from m4gr3d/inform_android_sensors_mobile_vr
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Inform that Android sensors must be enabled for MobileVR support
2025-02-27 22:17:07 +01:00
c01b9de703
Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
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Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
33a235beb8
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 12:53:57 -08:00
a9c5c4db71
Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
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Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
1af42620fa
Merge pull request #103362 from bruvzg/gds_get_set_bchk
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Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
672fe2487f
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
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Fixes #103360 .
Partial revert of changes in #97281 and #99135 .
2025-02-27 17:30:48 +01:00
f9c7d348c3
Add bound checks to Array/Packed*Array variant call get and set methods.
2025-02-27 17:54:40 +02:00
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
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Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
dd43d401ec
Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
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OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
9014202366
Merge pull request #103337 from stuartcarnie/fix_ios_options
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Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
bb88938596
Merge pull request #103354 from bruvzg/gproc
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Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
ddd807ff7d
Add (void *) cast directly to GetProcAddress calls.
2025-02-27 12:30:04 +02:00
0c384e7217
Replace error to info messages for embedded game
2025-02-26 19:32:25 -05:00
fd622afb1d
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-26 17:35:03 -06:00
5312811c4d
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 10:22:39 +11:00
3ef055fecb
Update AUTHORS and DONORS list
2025-02-26 12:54:25 +01:00
01545c995b
Merge pull request #103298 from bruvzg/comque_race
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Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-26 00:27:55 +01:00
a398f4f893
Merge pull request #103303 from aaronfranke/fix-compile-arm64-linux
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Fix compiling on arm64 Linux with GCC
2025-02-26 00:23:55 +01:00