30801af298
Properly transform light rect and occluder rect to perform light2d culling in canvas space
2024-12-20 16:58:02 -07:00
d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
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Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00
ceefc0d38a
Implement 2D instance shader parameters
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Co-authored-by: kobewi <kobewi4e@gmail.com >
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com >
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
2024-12-17 23:59:16 +01:00
7c61252dd7
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
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This dramatically reduces the CPU time spent on rendering shadows for PointLight2Ds
2024-12-17 07:41:09 -08:00
2b68c63a88
Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
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This restores the behavior from 3.x
2024-11-21 22:15:54 -08:00
c810ea4c1b
Reduce shader permutations in the compatibility backend
2024-11-15 23:13:33 -08:00
62516df757
Precompute projection matrices when rendering 2D shadows
2024-10-18 11:55:00 -07:00
0305e437ff
Clean up two recently introduced WebGL errors
2024-09-23 12:18:33 -07:00
d2f5c1a552
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
2024-09-02 17:04:17 -07:00
7db24a9ad5
Simplify and fix Rect2/AABB get_support function
2024-08-19 23:55:31 -07:00
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
7eac9e855b
Remove linearization of canvas modulate in GLES3 backend
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The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
ed5f33ef07
Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
2024-06-14 01:53:12 +02:00
6d0dca76c0
Fixes SDF Collision Enable/Disable
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- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
2024-04-22 20:27:56 -07:00
2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2024-03-23 12:28:36 +01:00
3b3e2374c9
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
2c7dd35822
Ensure proper vertex input masks are used in 2D compatibility renderer
2024-02-27 15:39:20 -08:00
294f16c862
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
062e8802b7
Disable scissor test after rendering batches in compatibility renderer
2024-01-22 14:55:20 -08:00
ac87d5f9a2
Fix issue where the UV's were off in Compatibility
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Fixes a bug where CanvasTexture's UVs were off when using the Compatibility mode's renderer.
Fixes #86746
2024-01-11 13:26:57 +01:00
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
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Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
777d6ae1c6
Ensure that 2D meshes use a proper input mask
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The input mask was wrongly ignored in earlier versions. Now it is actually used so the input mask variable needs to be a valid number
2023-12-09 12:15:59 -07:00
528b4a3283
Implement render info counters for the 2D renderer
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This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
51dcb38840
GLES3: Skip batches with zero instance count while rendering
2023-12-05 18:49:59 +09:00
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
f18aa00e85
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
034c0f1624
Replace sanity with safety for checks
2023-10-08 16:22:24 +02:00
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
6f88ed73be
Fix GLES3 instanced rendering color and custom data defaults
2023-09-29 11:44:37 +03:00
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net >
2023-09-21 14:21:00 +03:00
3565d1bf7e
[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-12 20:13:32 +02:00
e21a485dbc
Fix clear color's alpha value will affects 2D editor in Compatibility mode
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When the rt's transparency is false, force the alpha of the clear color to one
2023-09-07 12:56:34 +08:00
d48b95a305
fix glMapBufferRange return null when r_index + last_item_index > max_instances
2023-08-27 18:00:35 +08:00
2987dd0c71
fix GLES3 changing 2d shadow atlas size is broken
2023-08-16 15:58:23 +00:00
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
a2abea8b98
[OpenGL] Fix LCD blend mode color caching.
2023-06-07 10:55:38 +03:00
43b0702a02
Fix "Light Only" mode of CanvasItemMaterial
2023-05-13 09:06:09 +03:00
579ca03e88
Check for instancing without relying on instance_count when drawing 2D meshes
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This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
5e57205365
Merge pull request #73478 from NewDefectus/master
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Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
2d7db30f0d
Use the original canvas to calculate light positioning
2023-02-21 11:57:16 +02:00
aeab31b13a
Fix bufSize parameter for glGetSynciv
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According to the docs:
https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml
Bufsize is in integers, not bytes.
The current code overflows data unto other stack variables.
2023-02-20 11:35:28 +02:00
5bbf5b8e72
Avoid unecessary binding of occlusion polygon vertex array
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By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17 13:11:25 -08:00
ab4e79cd03
Store blend mode between CanvasItems to preserve batching
2023-02-13 14:46:26 -08:00
f6d22df072
Properly reset blend mode when resetting canvas in compatibility renderer
2023-02-09 15:50:17 -08:00
76caf3fbae
Set instancing flags when using GPUParticles in OpenGL renderer
2023-02-07 10:45:34 -08:00