324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
7ed64ebd9a
Lightmapper: Expose the JNLM denoiser region size in the project settings
2025-02-13 12:00:51 +01:00
0c4834b20f
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
9cb317c7c0
Fix over saturated static colored lights
2025-02-04 19:45:36 +02:00
49a004fc13
Spread direct lighting calculation for LightmapGI over several submissions to avoid TDR on Windows devices
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Also add percentage progress for direct lighting step
2025-01-31 16:37:13 -08:00
709f2e1a5d
Merge pull request #100765 from Geometror/lightmapgi-add-downsampling
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Add a supersampling option to LightmapGI
2025-01-07 23:17:39 +01:00
054340bb6b
Add a supersampling option to LightmapGI
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This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com >
2025-01-07 18:44:59 +01:00
cb460ad421
Add support for colored shadows in LightmapGI
2025-01-06 23:40:18 +01:00
751d3d5852
Fix lightmapper penumbra computation
2024-12-30 16:30:59 +01:00
3cc5f6e346
Remove leftover print in lightmapper_rd.cpp
2024-12-23 21:14:14 +01:00
a3525bc015
Add transparency support for LightmapGI
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Co-authored-by: Guerro323 <kaltobattle@gmail.com >
2024-12-18 19:36:16 +01:00
189c8eb671
Implement shadowmasks for LightmapGI
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Co-authored-by: dearthdev <nathandearthdev@gmail.com >
2024-12-12 11:00:28 +01:00
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
dcb59f0e7e
Merge pull request #99548 from Repiteo/style/clang-format-19-options
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Style: Add 19.1.0 LLVM options to `.clang-format`
2024-11-22 14:54:29 -06:00
e8a4b45ce4
Style: Add 19.1.0 LLVM options to .clang-format
2024-11-22 09:24:32 -06:00
5bca028e2b
Add lightmap bake cancelling
2024-11-21 21:31:02 +02:00
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
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CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
c92a6c7e27
CI: Update clang-format pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
a7a245de92
Metal: enable for betsy and lightmapper modules
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To support this, the rendering_context_driver_metal.h header was updated
to recognise when it is included in non-Objective-C source files.
2024-08-31 08:29:07 +10:00
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +02:00
68d188d521
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
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Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-08-25 20:18:18 +02:00
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
f4ccba7508
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
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Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00
1521e49c23
Antialias direct light samples in LightmapperRD
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Additionally use Vogel disk to enhance soft shadow quality.
2024-08-19 17:54:55 -07:00
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
14877d1f99
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
2024-07-11 23:16:31 +02:00
d06bce3002
Fix lightmapper seam blending
2024-05-15 19:30:14 +04:00
e7bd1b0673
Add denoiser range property for LightmapGI
2024-05-15 08:26:04 +02:00
f1b758022a
LightmapGI: Fix seam blending with directional lightmaps
2024-04-18 14:21:29 +02:00
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
684752e75b
Replace error checks against size with is_empty
2024-02-09 12:50:15 +01:00
cbc929edf0
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-26 11:36:21 -03:00
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
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Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
caef2be758
Tiny fix for lightmapper DDA
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- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
2a4eaa4cd8
Merge pull request #86555 from RandomShaper/fix_warn
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Fix LightmapperRD division warning in MSVC
2024-01-04 14:26:20 +01:00
ca7fb29203
Merge pull request #84800 from gshadows/fix_options_range
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Fix unlimited project option ranges that could cause crashes.
2024-01-03 09:59:31 +01:00
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-01-02 14:14:47 +01:00
fe8c217b7c
Fix warning in MSVC
2023-12-27 17:50:45 +01:00
cbc8ae660c
Fix unlimited project option ranges that could cause crashes.
2023-12-22 09:14:45 +03:00
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00