76433b0ede
Fix Wayland build with OpenGL disabled.
2025-09-06 18:37:49 +03:00
3c7f9b9372
Merge pull request #110285 from m4gr3d/bump_to_4_5_rc
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Bump version to 4.5-rc
2025-09-05 16:26:48 -05:00
86388dced6
Bump version to 4.5-rc
2025-09-05 14:14:52 -07:00
0d32849565
Fix Resource deep duplicate sets image properties with invalid resources.
2025-09-05 22:16:20 +03:00
bf65bf0bbd
Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-05 13:33:05 -03:00
4ed8c45abd
Merge pull request #110263 from raulsntos/dotnet/android-net9.0
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[.NET] Require `net9.0` for Android exports
2025-09-05 08:37:22 -05:00
252329ce40
[Windows] Try reading GPU IDs directly from registry.
2025-09-05 11:09:31 +03:00
9edc290328
Merge pull request #110260 from m4gr3d/investigate_csharp_build_issue
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Fix the issue preventing installing C# binaries on Android devices with api <= 29
2025-09-04 20:54:32 -07:00
f0c9253bec
[.NET] Require net9.0 for Android exports
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To ensure Android exports are compatible with the new Play Store
requirement that all `.so` libraries included are aligned to 16k,
we now require C# projects to target `net9.0` which uses the
correct alignment (as opposed to the current one of 4k).
The thirdparty jar library has also been updated to the one from
the 9.0.4 runtime package so it's compatible with non-gradle
builds targeting `net9.0`.
Non-android projects are not affect, the minimum TFM is still
`net8.0`.
2025-09-05 04:14:27 +02:00
d255ec2fe1
Fix the issue preventing installing C# binaries on Android devices with api <= 29
2025-09-04 11:49:22 -07:00
f7fd65923a
Add descriptor heap pooling to D3D12.
2025-09-04 09:17:40 -03:00
41150710ec
Fix WindowUtils::copy_and_rename_pdb path shortening regression
2025-09-04 11:56:06 +02:00
bb16908a41
Document CanvasItem draw_*() methods using local coordinate space
2025-09-03 23:10:28 +02:00
9504b0ff7a
Fix EditorExportPlugin::_export_file() ignoring GDScripts
2025-09-03 16:50:28 -03:00
feb3e904cb
Image: Improve AlphaMode documentation
2025-09-02 23:44:09 +02:00
6c9aa4c7d3
Merge pull request #110204 from DarioSamo/d3d12-general-usage-fix
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Add GENERAL resource usage to the render graph and fix mutable texture initialization in D3D12.
2025-09-02 16:26:55 -05:00
8c4180adf4
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
2025-09-02 15:18:47 -03:00
cfde73ac17
Remove unused parameter in __constant_get_enum_name/__constant_get_bitfield_name
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Removed unused String parameter in __constant_get_enum_name() and __constant_get_bitfield_name() to avoid creating/destroying extra Strings.
2025-09-02 13:13:12 -04:00
fcd1cf8d57
Merge pull request #110191 from bruvzg/tx_upd_or
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[TextEdit] Fix text edit font update order.
2025-09-02 07:24:02 -07:00
dcefe95ae4
Configure SDL assuming we, in fact, have a libc.
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Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.
This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
7368d148c1
[TextEdit] Fix text edit font update order.
2025-09-02 08:51:18 +03:00
6339f31a02
Merge pull request #109770 from RandomShaper/fix_signal_antifree
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Fix regression in mechanism to hold objects while emitting
2025-09-01 19:42:13 -07:00
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
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Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
60a7bed19c
Fix rounding error in clustered vertex light culling
2025-09-02 11:33:38 +10:00
280503b4ee
Merge pull request #110063 from stuartcarnie/109846/ios_crash
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Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00
b919b19f48
Merge pull request #110174 from clayjohn/RD-shader-cache
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Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
62011906ea
Merge pull request #110043 from yotam-frid/fix-single-object-inspect-regression
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Add single-object inspect command backwards compatible API for potential regression
2025-09-01 19:09:54 -05:00
d90332aa0f
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 12:25:23 -07:00
b01b84e3a1
Fix single-object inspect command regression
2025-09-01 20:28:39 +02:00
89f32c6ead
Merge pull request #110107 from aaronfranke/fix-range-overflow
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Fix Range scale overflow
2025-09-01 12:25:47 -05:00
82ce2fdcba
Merge pull request #110065 from allenwp/project-settings-docs-hdr2d
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Update `ProjectSettings` HDR 2D documentation to include Compatibility
2025-09-01 12:25:45 -05:00
8ccb7ba2ec
Merge pull request #90832 from YeldhamDev/just_ignore_the_margin_bro
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Fix incorrect submenu icon and accelerator text positions involving margins
2025-09-01 12:25:44 -05:00
bfe246c2af
Merge pull request #90922 from YeldhamDev/so_many_popupmenu_bugs
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Fix wrong tooltip behavior in `PopupMenu`s that have styles with top borders
2025-09-01 12:25:43 -05:00
ac5c6a1060
Merge pull request #110148 from bruvzg/0_5_msdf_outline
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[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
f68252f95f
Move Skeleton3D init process into post_enter_tree from enter_tree
2025-09-02 01:31:40 +09:00
52a5644b5f
Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
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Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
cbed98c683
Merge pull request #110160 from WhalesState/cp-intensity
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Fix ColorPicker after adding intensity sliders.
2025-09-01 11:14:11 -05:00
7e88218cb5
Merge pull request #110094 from Calinou/editor-viewport-oversampling-override-add-property-hint
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Add missing range hint to `Viewport.oversampling_override` in the editor
2025-09-01 11:14:10 -05:00
6b9d30284c
Merge pull request #109603 from bruvzg/joy_no_ipc
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[macOS] Process joypad input directly in the embedded process.
2025-09-01 11:14:10 -05:00
2a6efa20e5
Merge pull request #110113 from VlkrS/openbsd
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Fix build on OpenBSD
2025-09-01 11:14:09 -05:00
5412885a7a
Fix ColorPicker after adding intensity sliders.
2025-09-01 13:06:44 +03:00
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
54eb2799da
Fix build on OpenBSD
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Like FreeBSD, OpenBSD cannot build the camera module because it uses interfaces only provided by Linux
2025-08-30 15:02:01 +02:00
efb580e9e5
Fix Range scale overflow
2025-08-29 20:43:51 -07:00
ce47160ea4
Update ProjectSettings HDR 2D documentation to include Compatibility support.
2025-08-29 13:54:00 -04:00
f28acf97d0
Fix Input.get_joy_info() regression
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SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
825ef2387f
Merge pull request #110044 from timothyqiu/theme-type-name-validation
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Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
b0da1c77e4
Merge pull request #110041 from Ivorforce/scene-tree-notification-no-root
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Make `SceneTree` not crash when receiving a notification without a root being set
2025-08-29 12:00:43 -05:00
f851db1429
Merge pull request #110068 from ktxyz/fix-editor3d-snap-with-cmd-macos
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fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
2025-08-29 12:00:42 -05:00
532b201239
Merge pull request #110057 from DarioSamo/fix-exporter-resource-customization
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Fix editor export plugins always causing resources to be edited.
2025-08-29 12:00:42 -05:00