Commit Graph

76863 Commits

Author SHA1 Message Date
76433b0ede Fix Wayland build with OpenGL disabled. 2025-09-06 18:37:49 +03:00
3c7f9b9372 Merge pull request #110285 from m4gr3d/bump_to_4_5_rc
Bump version to 4.5-rc
2025-09-05 16:26:48 -05:00
86388dced6 Bump version to 4.5-rc 2025-09-05 14:14:52 -07:00
0d32849565 Fix Resource deep duplicate sets image properties with invalid resources. 2025-09-05 22:16:20 +03:00
bf65bf0bbd Fix "SpriteFrames" editor not fully hidding the bottom panel 2025-09-05 13:33:05 -03:00
4ed8c45abd Merge pull request #110263 from raulsntos/dotnet/android-net9.0
[.NET] Require `net9.0` for Android exports
2025-09-05 08:37:22 -05:00
252329ce40 [Windows] Try reading GPU IDs directly from registry. 2025-09-05 11:09:31 +03:00
9edc290328 Merge pull request #110260 from m4gr3d/investigate_csharp_build_issue
Fix the issue preventing installing C# binaries on Android devices with api <= 29
2025-09-04 20:54:32 -07:00
f0c9253bec [.NET] Require net9.0 for Android exports
To ensure Android exports are compatible with the new Play Store
requirement that all `.so` libraries included are aligned to 16k,
we now require C# projects to target `net9.0` which uses the
correct alignment (as opposed to the current one of 4k).

The thirdparty jar library has also been updated to the one from
the 9.0.4 runtime package so it's compatible with non-gradle
builds targeting `net9.0`.

Non-android projects are not affect, the minimum TFM is still
`net8.0`.
2025-09-05 04:14:27 +02:00
d255ec2fe1 Fix the issue preventing installing C# binaries on Android devices with api <= 29 2025-09-04 11:49:22 -07:00
f7fd65923a Add descriptor heap pooling to D3D12. 2025-09-04 09:17:40 -03:00
41150710ec Fix WindowUtils::copy_and_rename_pdb path shortening regression 2025-09-04 11:56:06 +02:00
bb16908a41 Document CanvasItem draw_*() methods using local coordinate space 2025-09-03 23:10:28 +02:00
9504b0ff7a Fix EditorExportPlugin::_export_file() ignoring GDScripts 2025-09-03 16:50:28 -03:00
feb3e904cb Image: Improve AlphaMode documentation 2025-09-02 23:44:09 +02:00
6c9aa4c7d3 Merge pull request #110204 from DarioSamo/d3d12-general-usage-fix
Add GENERAL resource usage to the render graph and fix mutable texture initialization in D3D12.
2025-09-02 16:26:55 -05:00
8c4180adf4 Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
cfde73ac17 Remove unused parameter in __constant_get_enum_name/__constant_get_bitfield_name
Removed unused String parameter in __constant_get_enum_name() and __constant_get_bitfield_name() to avoid creating/destroying extra Strings.
2025-09-02 13:13:12 -04:00
fcd1cf8d57 Merge pull request #110191 from bruvzg/tx_upd_or
[TextEdit] Fix text edit font update order.
2025-09-02 07:24:02 -07:00
dcefe95ae4 Configure SDL assuming we, in fact, have a libc.
Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.

This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
7368d148c1 [TextEdit] Fix text edit font update order. 2025-09-02 08:51:18 +03:00
6339f31a02 Merge pull request #109770 from RandomShaper/fix_signal_antifree
Fix regression in mechanism to hold objects while emitting
2025-09-01 19:42:13 -07:00
0f0bb7d225 Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
60a7bed19c Fix rounding error in clustered vertex light culling 2025-09-02 11:33:38 +10:00
280503b4ee Merge pull request #110063 from stuartcarnie/109846/ios_crash
Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00
b919b19f48 Merge pull request #110174 from clayjohn/RD-shader-cache
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
62011906ea Merge pull request #110043 from yotam-frid/fix-single-object-inspect-regression
Add single-object inspect command backwards compatible API for potential regression
2025-09-01 19:09:54 -05:00
d90332aa0f Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid 2025-09-01 12:25:23 -07:00
b01b84e3a1 Fix single-object inspect command regression 2025-09-01 20:28:39 +02:00
89f32c6ead Merge pull request #110107 from aaronfranke/fix-range-overflow
Fix Range scale overflow
2025-09-01 12:25:47 -05:00
82ce2fdcba Merge pull request #110065 from allenwp/project-settings-docs-hdr2d
Update `ProjectSettings` HDR 2D documentation to include Compatibility
2025-09-01 12:25:45 -05:00
8ccb7ba2ec Merge pull request #90832 from YeldhamDev/just_ignore_the_margin_bro
Fix incorrect submenu icon and accelerator text positions involving margins
2025-09-01 12:25:44 -05:00
bfe246c2af Merge pull request #90922 from YeldhamDev/so_many_popupmenu_bugs
Fix wrong tooltip behavior in `PopupMenu`s that have styles  with top borders
2025-09-01 12:25:43 -05:00
ac5c6a1060 Merge pull request #110148 from bruvzg/0_5_msdf_outline
[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
f68252f95f Move Skeleton3D init process into post_enter_tree from enter_tree 2025-09-02 01:31:40 +09:00
52a5644b5f Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
cbed98c683 Merge pull request #110160 from WhalesState/cp-intensity
Fix ColorPicker after adding intensity sliders.
2025-09-01 11:14:11 -05:00
7e88218cb5 Merge pull request #110094 from Calinou/editor-viewport-oversampling-override-add-property-hint
Add missing range hint to `Viewport.oversampling_override` in the editor
2025-09-01 11:14:10 -05:00
6b9d30284c Merge pull request #109603 from bruvzg/joy_no_ipc
[macOS] Process joypad input directly in the embedded process.
2025-09-01 11:14:10 -05:00
2a6efa20e5 Merge pull request #110113 from VlkrS/openbsd
Fix build on OpenBSD
2025-09-01 11:14:09 -05:00
5412885a7a Fix ColorPicker after adding intensity sliders. 2025-09-01 13:06:44 +03:00
f766e401db [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
54eb2799da Fix build on OpenBSD
Like FreeBSD, OpenBSD cannot build the camera module because it uses interfaces only provided by Linux
2025-08-30 15:02:01 +02:00
efb580e9e5 Fix Range scale overflow 2025-08-29 20:43:51 -07:00
ce47160ea4 Update ProjectSettings HDR 2D documentation to include Compatibility support. 2025-08-29 13:54:00 -04:00
f28acf97d0 Fix Input.get_joy_info() regression
SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
825ef2387f Merge pull request #110044 from timothyqiu/theme-type-name-validation
Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
b0da1c77e4 Merge pull request #110041 from Ivorforce/scene-tree-notification-no-root
Make `SceneTree` not crash when receiving a notification without a root being set
2025-08-29 12:00:43 -05:00
f851db1429 Merge pull request #110068 from ktxyz/fix-editor3d-snap-with-cmd-macos
fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
2025-08-29 12:00:42 -05:00
532b201239 Merge pull request #110057 from DarioSamo/fix-exporter-resource-customization
Fix editor export plugins always causing resources to be edited.
2025-08-29 12:00:42 -05:00