c62356fcaa
Merge pull request #85080 from Cykyrios/draw-ellipse
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Add methods to draw ellipses
2025-09-23 12:08:51 -05:00
89503e387a
fixed tile map tiles displaying incorrectly based on visibility layer
2025-09-21 19:03:21 -04:00
9f7c3d00dd
Add methods to draw ellipses
2025-09-19 10:45:16 +02:00
101dc9868f
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
1a70a06a43
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
b676944dcf
Ensure instance uniforms are freed by updating dirty items before freeing.
2025-02-06 14:45:55 -08:00
24b502b13a
Fix Y-sorted root item having modulation applied twice
2025-01-28 14:21:36 +01:00
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2025-01-24 14:13:20 +01:00
62c17911ea
Add more property hint ranges for project settings
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- Tweak property hint ranges for some networking settings to ensure
the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
zero to occur.
All relevant project settings are now covered by a range hint.
2024-12-23 18:22:32 +01:00
ceefc0d38a
Implement 2D instance shader parameters
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Co-authored-by: kobewi <kobewi4e@gmail.com >
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com >
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
2024-12-17 23:59:16 +01:00
3ded11d0bc
Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item
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Faster exit from `_cull_canvas_item` if alpha is zero
2024-11-18 09:23:51 -06:00
39423d99fa
Faster exit from _cull_canvas_item if alpha is zero
2024-11-16 13:27:45 +02:00
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
8d3e9aa7ae
Revert incorrect rounding when 2D transform snapping
2024-10-15 10:43:42 +02:00
c170f1afd2
Don't recalculate final render transforms for Y-sorted canvas items
2024-09-05 17:45:38 +02:00
029045bcb6
Account for physics interpolation and transform snapping when Y-sorting
2024-09-05 17:45:37 +02:00
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
95813793b4
Add repeats in ysort child collection
2024-06-15 10:53:32 -04:00
f0983f1b1c
Add cull fix for scale repeat
2024-06-04 11:52:34 -04:00
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
31e7ee63f2
Fix unsafe uses of Callable.is_null()
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`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
6d0dca76c0
Fixes SDF Collision Enable/Disable
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- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
2024-04-22 20:27:56 -07:00
983cdb2f54
Fix transform of Y-sorted branch-root
2024-04-16 14:26:47 +02:00
2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2024-03-23 12:28:36 +01:00
9903e6779b
Enforce template syntax typename over class
2024-03-07 22:39:09 -06:00
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position
2024-02-20 23:59:17 +01:00
35b640107f
Stabilize snapping 2D transforms to pixel
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Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com >
2024-02-12 11:04:01 -05:00
673102ffd8
Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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Avoid crashes when engine leaks canvas items and friends
2024-01-09 15:30:55 +01:00
795fe74143
unify parameter names for 'RendererCanvasCull'
2023-12-24 10:18:34 +08:00
34ecfff672
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-12-13 11:06:26 -05:00
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
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Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
27f71c4e78
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
528b4a3283
Implement render info counters for the 2D renderer
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This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
41fa6c32b4
Disable update spinner when debug redraw is active
2023-10-11 13:21:29 +02:00
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
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Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
fdd3d36c6d
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
407b16ab00
Debug CanvasItem redraw
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I wanted to add this tool for years and always forget. This command line option:
```
$ godot.exe -e --debug-canvas-item-redraw
```
Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:
* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.
To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
b7e5ea8a39
Update Y-sort position of the first item in the sorted subtree
2023-07-14 02:18:05 +02:00
bbb2a889d8
Fix Y-sort modulate for top-most Y-sorted CanvasItem
2023-06-12 13:33:26 +02:00
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
0821262167
Merge pull request #77079 from kleonc/y_sort_fix_modulation_propagation
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Fix modulation propagation for Y-sorted CanvasItems
2023-05-24 08:47:50 +02:00
6d88c83611
Merge pull request #71684 from kleonc/draw_polyline_simplify_antialiased
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`RendererCanvasCull` Simplify drawing antialiased polyline
2023-05-24 08:44:19 +02:00