0382d7de32
Merge pull request #112803 from jitspoe/master.pr_bake_shaders_freeze_fix
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Fix shader baker freezing if there are errors in the shader compilation process.
2025-11-19 11:03:56 -06:00
fe0c187ba5
Merge pull request #112930 from stuartcarnie/fix_clip_children
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2D: Fix clip children
2025-11-19 11:03:54 -06:00
14734cbcf8
Shader Baker: Fix Linux export warning
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We now have APIs exactly for this use case of querying project settings
for a target platform instead of the host OS.
- Fixes #112462 .
2025-11-19 14:51:38 +01:00
826f60db62
Hide scene tabs and script editor menu when virtual keyboard appears
2025-11-19 18:46:14 +05:30
e7bf3ec52d
Android Editor: Adjust script editor size for virtual keyboard
2025-11-19 18:46:14 +05:30
94f433ccf6
Fix missing mipmaps for RB_TEX_BACK_COLOR
2025-11-19 13:38:07 +01:00
b9d5c3e213
Fix shader baker freezing if there are errors in the shader compilation process.
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`tasks_processed` was not incrementing previously, so the packing was never considered "done".
2025-11-19 12:43:09 +01:00
2479e1737a
[TextServer] Track emoji subruns separately from parentheses stack.
2025-11-19 08:36:20 +02:00
c056cae437
OpenXR add core support for Khronos loader
2025-11-19 11:54:25 +11:00
6de36fe6b2
Silence warnings about DisplayServer icons on iOS and visionOS
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Setting window icons is not supported on iOS or visionOS,
but there is no concept of window icons on those platforms anyway.
2025-11-18 23:33:13 +01:00
54a6e6784c
Use Viewport's 3D Scaling in the 3D editor's Half Resolution option
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This removes the reliance on Viewport shrinking, which fixes various
bugs with mouse input handling in 3D gizmos or the GridMap editor.
This also makes Half Resolution make use of the current 3D scaling
mode defined in the project setting (bilinear, FSR1 or FSR2).
When Half Resolution is checked, the Scaling 3D Scale value in the
project settings is halved in the editor. To ensure the 3D view
remaisn somewhat readable, the final value can't go below
the minimum value allowed in the project settings, which is 0.25.
2025-11-18 23:30:51 +01:00
472a26e895
Fix disabled tabs in TabBar are selectable
2025-11-18 17:00:39 -05:00
f14ed7e370
Fix for a scripts panel state not being saved when toggle button is used
2025-11-18 14:30:41 -06:00
b15a13eed3
Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong 🤷♂️
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Add MeshInstance3D upgrade code
2025-11-18 14:00:50 -06:00
c0a397f18c
Merge pull request #112925 from KoBeWi/ScriptEditorExtension
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Support extension icons in Script Editor
2025-11-18 14:00:48 -06:00
d30ec9aef0
Merge pull request #112888 from dhoverb/meta_foveation_eye_tracked
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Implement XR_META_foveation_eye_tracked
2025-11-18 14:00:47 -06:00
1e1f044fd1
Merge pull request #110256 from Koyper/fix_popup_menu_item_wont_open
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[PopupMenu] Fix submenu item not popping on mouse enter
2025-11-18 14:00:45 -06:00
1e1e9d8d1e
Merge pull request #108335 from beicause/SpinBox-property-arrow-rounds-value
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SpinBox: Add a property to set whether `custom_arrow_step` rounds value
2025-11-18 14:00:44 -06:00
5cb2bfc1b3
Merge pull request #109063 from bruvzg/safe_mouseover_ids
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Use safe ObjectID for mouse over controls.
2025-11-18 14:00:42 -06:00
8cb0cc8a1f
Merge pull request #110943 from GlitchedCode922/fix_backup_permissions
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Fix permission handling for write backup files (`FileAccessUnix`)
2025-11-18 14:00:41 -06:00
76835d28ca
Merge pull request #104802 from Hilderin/fix-pressed-keys-resetted-when-hiding-window-on-windows
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Fix pressed keys reset when hiding a window on Windows
2025-11-18 14:00:40 -06:00
ed62fb12ab
Merge pull request #112897 from PixelDough/mono-fix-SplitFloats
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Fix StringExtensions.SplitFloats incorrect float parsing
2025-11-18 14:00:39 -06:00
bd2d596ca7
2D: Fix clip children
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We were not reusing the last index, same issue as #102161
2025-11-19 06:12:49 +11:00
179d1b763b
Use safe ObjectID for mouse over controls.
2025-11-18 20:18:12 +02:00
7668360c68
SpinBox: Add a property to set whether custom_arrow_step rounds value
2025-11-18 12:12:33 -06:00
2c6749ab9a
Fix inconsistent color clamping between Mobile and Forward+.
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Also remove inconsistencies with glow blending code and comments between the two shader files to allow for easier comparison of the two tonemap files.
2025-11-18 12:33:42 -05:00
0b93712866
Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo
2025-11-18 11:25:01 -06:00
5d5b2054e8
Support extension icons in Script Editor
2025-11-18 17:32:58 +01:00
f3233372f1
Fix pressed keys resetted when hiding a window on Windows
2025-11-18 10:23:56 -06:00
53e1ea184a
Implement XR_META_foveation_eye_tracked
2025-11-18 14:58:11 +00:00
2f4234d315
[CI] Remove cache clean action
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This action has never worked due to permission issues, and because
of how GitHub handles caches it wouldn't reliably help cache anyway.
2025-11-18 15:40:47 +01:00
70e6ac5db3
Fix PopupMenu submenu item not popping on mouse enter
2025-11-18 08:34:49 -06:00
9c561027fc
Merge pull request #112538 from Chaosus/vs_instance_index
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Add `instance_index` option to parameters in visual shaders
2025-11-18 08:25:49 -06:00
2c11facde0
Merge pull request #112853 from aaronp64/dictionary_error_key
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Include key in `Dictionary::operator[]` error message
2025-11-18 08:25:47 -06:00
462a8d65bf
Merge pull request #110162 from bruvzg/m_cli
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Fix out of control area mouse events crash, if nothing have mouse focus.
2025-11-18 08:25:46 -06:00
eafc21fb05
Merge pull request #112784 from migueldeicaza/fix_dynamic_xcframework_loading
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iOS: Fix loading of xcframework dynamic libraries.
2025-11-18 08:25:45 -06:00
8cb98cc497
Merge pull request #112912 from KoBeWi/export_as_nobugs
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Assign explicit ID to Export As menu
2025-11-18 08:25:44 -06:00
b59cded5d7
Merge pull request #112911 from bruvzg/d3dwine
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Fix D3D12 renderer crash on Wine.
2025-11-18 08:25:43 -06:00
d28db795f8
Merge pull request #112907 from Amogh-2404/docs/clarify-node-duplicate-subtree
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Clarify that Node.duplicate() duplicates entire subtree recursively
2025-11-18 08:25:42 -06:00
9ce8d2da20
Merge pull request #112904 from vaner-org/fix-scene-export-as-regression
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Fix `Scene > Export As...` being incorrectly disabled
2025-11-18 08:25:41 -06:00
3a3af8d806
Merge pull request #112899 from timothyqiu/empty-locale
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Prevent the main locale from being set to an empty string
2025-11-18 08:25:39 -06:00
f07923a527
Allow reflection probes to only recreate the atlas when switching to real time.
2025-11-18 09:50:16 -03:00
92d3fc302a
Fix buffer creation on old D3D12 runtimes.
2025-11-18 15:33:30 +03:00
6a5c7de993
Rename SCENE_SET_MAIN_SCENE to SCENE_TAB_SET_AS_MAIN_SCENE
2025-11-18 17:43:58 +05:30
84f842f2e9
Assign explicit ID to Export As menu
2025-11-18 12:49:25 +01:00
d650ac8a96
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
90f2026c0f
Fix D3D12 renderer crash on Wine.
2025-11-18 12:38:22 +02:00
314e084d33
Clarify that Node.duplicate() copies children recursively
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Fixes #95895
2025-11-18 16:06:21 +05:30
b5591bf5f6
change AsSpan to use a range from "from" to "end"
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the current code assumes that float.Parse behaves the same as the
internal C++ code, however without using "end" as part of the span, it
will parse from index 0 to the end of the string, ignoring commas. for
example, this causes it to parse "0,5,0" with divisor "," as [50, 50,
0], as the float.Parse method ignores commas in floats.
if another divisor is used, it throws a System.FormatException due to
containing invalid characters, as it fails to account for the position
of the divisor for the span.
2025-11-18 00:44:51 -06:00
232bdc51b5
Fix input map editor (action map editor) renaming regression
2025-11-17 21:33:17 -08:00