Commit Graph

79202 Commits

Author SHA1 Message Date
0382d7de32 Merge pull request #112803 from jitspoe/master.pr_bake_shaders_freeze_fix
Fix shader baker freezing if there are errors in the shader compilation process.
2025-11-19 11:03:56 -06:00
fe0c187ba5 Merge pull request #112930 from stuartcarnie/fix_clip_children
2D: Fix clip children
2025-11-19 11:03:54 -06:00
14734cbcf8 Shader Baker: Fix Linux export warning
We now have APIs exactly for this use case of querying project settings
for a target platform instead of the host OS.

- Fixes #112462.
2025-11-19 14:51:38 +01:00
826f60db62 Hide scene tabs and script editor menu when virtual keyboard appears 2025-11-19 18:46:14 +05:30
e7bf3ec52d Android Editor: Adjust script editor size for virtual keyboard 2025-11-19 18:46:14 +05:30
94f433ccf6 Fix missing mipmaps for RB_TEX_BACK_COLOR 2025-11-19 13:38:07 +01:00
b9d5c3e213 Fix shader baker freezing if there are errors in the shader compilation process.
`tasks_processed` was not incrementing previously, so the packing was never considered "done".
2025-11-19 12:43:09 +01:00
2479e1737a [TextServer] Track emoji subruns separately from parentheses stack. 2025-11-19 08:36:20 +02:00
c056cae437 OpenXR add core support for Khronos loader 2025-11-19 11:54:25 +11:00
6de36fe6b2 Silence warnings about DisplayServer icons on iOS and visionOS
Setting window icons is not supported on iOS or visionOS,
but there is no concept of window icons on those platforms anyway.
2025-11-18 23:33:13 +01:00
54a6e6784c Use Viewport's 3D Scaling in the 3D editor's Half Resolution option
This removes the reliance on Viewport shrinking, which fixes various
bugs with mouse input handling in 3D gizmos or the GridMap editor.

This also makes Half Resolution make use of the current 3D scaling
mode defined in the project setting (bilinear, FSR1 or FSR2).

When Half Resolution is checked, the Scaling 3D Scale value in the
project settings is halved in the editor. To ensure the 3D view
remaisn somewhat readable, the final value can't go below
the minimum value allowed in the project settings, which is 0.25.
2025-11-18 23:30:51 +01:00
kit
472a26e895 Fix disabled tabs in TabBar are selectable 2025-11-18 17:00:39 -05:00
f14ed7e370 Fix for a scripts panel state not being saved when toggle button is used 2025-11-18 14:30:41 -06:00
b15a13eed3 Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong🤷‍♂️
Add MeshInstance3D upgrade code
2025-11-18 14:00:50 -06:00
c0a397f18c Merge pull request #112925 from KoBeWi/ScriptEditorExtension
Support extension icons in Script Editor
2025-11-18 14:00:48 -06:00
d30ec9aef0 Merge pull request #112888 from dhoverb/meta_foveation_eye_tracked
Implement XR_META_foveation_eye_tracked
2025-11-18 14:00:47 -06:00
1e1f044fd1 Merge pull request #110256 from Koyper/fix_popup_menu_item_wont_open
[PopupMenu] Fix submenu item not popping on mouse enter
2025-11-18 14:00:45 -06:00
1e1e9d8d1e Merge pull request #108335 from beicause/SpinBox-property-arrow-rounds-value
SpinBox: Add a property to set whether `custom_arrow_step` rounds value
2025-11-18 14:00:44 -06:00
5cb2bfc1b3 Merge pull request #109063 from bruvzg/safe_mouseover_ids
Use safe ObjectID for mouse over controls.
2025-11-18 14:00:42 -06:00
8cb0cc8a1f Merge pull request #110943 from GlitchedCode922/fix_backup_permissions
Fix permission handling for write backup files (`FileAccessUnix`)
2025-11-18 14:00:41 -06:00
76835d28ca Merge pull request #104802 from Hilderin/fix-pressed-keys-resetted-when-hiding-window-on-windows
Fix pressed keys reset when hiding a window on Windows
2025-11-18 14:00:40 -06:00
ed62fb12ab Merge pull request #112897 from PixelDough/mono-fix-SplitFloats
Fix StringExtensions.SplitFloats incorrect float parsing
2025-11-18 14:00:39 -06:00
bd2d596ca7 2D: Fix clip children
We were not reusing the last index, same issue as #102161
2025-11-19 06:12:49 +11:00
179d1b763b Use safe ObjectID for mouse over controls. 2025-11-18 20:18:12 +02:00
7668360c68 SpinBox: Add a property to set whether custom_arrow_step rounds value 2025-11-18 12:12:33 -06:00
2c6749ab9a Fix inconsistent color clamping between Mobile and Forward+.
Also remove inconsistencies with glow blending code and comments between the two shader files to allow for easier comparison of the two tonemap files.
2025-11-18 12:33:42 -05:00
0b93712866 Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo 2025-11-18 11:25:01 -06:00
5d5b2054e8 Support extension icons in Script Editor 2025-11-18 17:32:58 +01:00
f3233372f1 Fix pressed keys resetted when hiding a window on Windows 2025-11-18 10:23:56 -06:00
53e1ea184a Implement XR_META_foveation_eye_tracked 2025-11-18 14:58:11 +00:00
2f4234d315 [CI] Remove cache clean action
This action has never worked due to permission issues, and because
of how GitHub handles caches it wouldn't reliably help cache anyway.
2025-11-18 15:40:47 +01:00
70e6ac5db3 Fix PopupMenu submenu item not popping on mouse enter 2025-11-18 08:34:49 -06:00
9c561027fc Merge pull request #112538 from Chaosus/vs_instance_index
Add `instance_index` option to parameters in visual shaders
2025-11-18 08:25:49 -06:00
2c11facde0 Merge pull request #112853 from aaronp64/dictionary_error_key
Include key in `Dictionary::operator[]` error message
2025-11-18 08:25:47 -06:00
462a8d65bf Merge pull request #110162 from bruvzg/m_cli
Fix out of control area mouse events crash, if nothing have mouse focus.
2025-11-18 08:25:46 -06:00
eafc21fb05 Merge pull request #112784 from migueldeicaza/fix_dynamic_xcframework_loading
iOS: Fix loading of xcframework dynamic libraries.
2025-11-18 08:25:45 -06:00
8cb98cc497 Merge pull request #112912 from KoBeWi/export_as_nobugs
Assign explicit ID to Export As menu
2025-11-18 08:25:44 -06:00
b59cded5d7 Merge pull request #112911 from bruvzg/d3dwine
Fix D3D12 renderer crash on Wine.
2025-11-18 08:25:43 -06:00
d28db795f8 Merge pull request #112907 from Amogh-2404/docs/clarify-node-duplicate-subtree
Clarify that Node.duplicate() duplicates entire subtree recursively
2025-11-18 08:25:42 -06:00
9ce8d2da20 Merge pull request #112904 from vaner-org/fix-scene-export-as-regression
Fix `Scene > Export As...` being incorrectly disabled
2025-11-18 08:25:41 -06:00
3a3af8d806 Merge pull request #112899 from timothyqiu/empty-locale
Prevent the main locale from being set to an empty string
2025-11-18 08:25:39 -06:00
f07923a527 Allow reflection probes to only recreate the atlas when switching to real time. 2025-11-18 09:50:16 -03:00
92d3fc302a Fix buffer creation on old D3D12 runtimes. 2025-11-18 15:33:30 +03:00
6a5c7de993 Rename SCENE_SET_MAIN_SCENE to SCENE_TAB_SET_AS_MAIN_SCENE 2025-11-18 17:43:58 +05:30
84f842f2e9 Assign explicit ID to Export As menu 2025-11-18 12:49:25 +01:00
d650ac8a96 TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +01:00
90f2026c0f Fix D3D12 renderer crash on Wine. 2025-11-18 12:38:22 +02:00
314e084d33 Clarify that Node.duplicate() copies children recursively
Fixes #95895
2025-11-18 16:06:21 +05:30
b5591bf5f6 change AsSpan to use a range from "from" to "end"
the current code assumes that float.Parse behaves the same as the
internal C++ code, however without using "end" as part of the span, it
will parse from index 0 to the end of the string, ignoring commas. for
example, this causes it to parse "0,5,0" with divisor "," as [50, 50,
0], as the float.Parse method ignores commas in floats.

if another divisor is used, it throws a System.FormatException due to
containing invalid characters, as it fails to account for the position
of the divisor for the span.
2025-11-18 00:44:51 -06:00
232bdc51b5 Fix input map editor (action map editor) renaming regression 2025-11-17 21:33:17 -08:00