43a9999852
Merge pull request #111260 from devloglogan/compat-motion-vec-fix
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Add null check when getting motion vector fbo
2025-10-06 09:06:30 -05:00
660bf91360
Merge pull request #111240 from Kaleb-Reid/compat-fix-backbuffer
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Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D
2025-10-06 09:06:23 -05:00
1043c3fd64
Merge pull request #111300 from stuartcarnie/net_unix_error_spam
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Unix: Don't print an error if `bind` fails
2025-10-06 14:08:16 +02:00
6f0f5a9bd0
Merge pull request #111058 from timothyqiu/wnohang
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Unix: Fix retrieval of PID exit code
2025-10-06 14:08:03 +02:00
47d757d3dc
Unix: Don't print an error if bind fails
2025-10-06 06:12:13 +11:00
39c449fc60
Add null check when getting motion vector fbo
2025-10-04 13:18:59 -05:00
e1f19d14dd
Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D
2025-10-04 01:06:09 -07:00
d616da4498
Fix warning spam in Compatibility when using depth texture
2025-10-03 16:13:54 -07:00
d9ba9ba3da
Merge pull request #97151 from devloglogan/motion-vectors
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Implement motion vectors in compatibility renderer
2025-10-03 12:01:10 -05:00
cf3c00056c
Merge pull request #109974 from rsanchezsaez/apple/swiftui-lifecycle
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SwiftUI lifecycle for Apple embedded platforms
2025-10-03 12:01:09 -05:00
1566eec9cf
Merge pull request #111191 from Nintorch/fix-joy-vibration
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Fix weak and strong joypad vibration being swapped
2025-10-03 12:01:04 -05:00
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
e5ecc392c9
Fix weak and strong joy vibration being swapped
2025-10-03 11:08:39 +05:00
51ba8c1c12
Merge pull request #111146 from Kaleb-Reid/fix-sdl-no-dbus
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Fix compiling SDL without DBus under Linux
2025-10-02 15:11:54 -05:00
03eb42642c
Fix compiling SDL without DBus under Linux
2025-10-02 00:56:32 -07:00
4594de69fd
Merge pull request #111013 from stuartcarnie/shader_container_ext
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Renderer: Move `reflect_spirv` to `RenderingShaderContainer`
2025-10-01 17:54:09 -05:00
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
6b22951162
Merge pull request #107954 from stuartcarnie/unix_domain_socket_support
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Add Core UNIX domain socket support
2025-09-30 18:35:08 -05:00
4c3765d9ff
Merge pull request #108826 from BlueCube3310/bc1-rgb
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Compatibility: Explicitly use BC1's RGB variant
2025-09-30 18:35:04 -05:00
c28b6c2ced
Merge pull request #109186 from clayjohn/reflection-probe-size-update
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Prompt editor restart when reflection probe size is updated
2025-09-30 18:34:57 -05:00
d07a72e067
Compatibility: Explicitly use BC1's RGB variant
2025-09-30 20:17:22 +02:00
4a1c1c483b
Merge pull request #110873 from stuartcarnie/fix_metal_baker
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Metal: Fix Metal compiler version inspection
2025-09-30 11:19:21 -05:00
31b25d5971
Merge pull request #111032 from Joonnas/bugfix-stencil-issue-d3d12
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Fix d3d12 stencil buffer not clearing
2025-09-30 11:19:20 -05:00
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
8fef9a689e
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
d5738b5cdd
Unix: Fix retrieval of PID exit code
2025-09-30 12:29:49 +08:00
aa8bc0b56d
Prompt editor restart when reflection probe size is updated
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Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
65e8b0951b
Renderer: Move reflect_spirv to RenderingShaderContainer
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This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.
* Fixes memory leak in `reflect_spirv` that would not deallocate the
`SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
`_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
d1246b099e
Fix d3d12 stencil buffer not clearing
2025-09-29 13:16:29 +02:00
7227fdd805
Core: Add UNIX domain socket support
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> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00
c32c2606f4
Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
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Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
bd65cfa876
Revert "Replace many uses of is_class with derives_from."
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This reverts commit 78b743cf4a .
2025-09-25 13:48:53 +02:00
d93fe9038d
Metal: Fix Metal compiler version inspection
2025-09-25 06:35:31 +10:00
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
78b743cf4a
Merge pull request #110832 from Ivorforce/is-class-to-derives-from
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Replace many uses of `is_class` with `derives_from`.
2025-09-24 09:59:09 -05:00
8ef4a43ada
Replace many uses of is_class with derives_from.
2025-09-23 19:59:00 +02:00
cd3a6c88fd
Merge pull request #106200 from BlueCube3310/image-16-u16
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Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
038f5934e7
[Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms
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- Introduces a SCons builder for Swift files
- Increases the minimum deployment targets to iOS 14.0, and visionOS 26.0.
- Replaces manually UIWindow management by a SwiftUI instantiated app.
2025-09-22 18:20:04 -07:00
3bf0f771ee
Merge pull request #110781 from Ivorforce/rasterizer-render-uv2-allocation
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Use an array instead of `TightLocalVector` in `RasterizerSceneGLES3::_render_uv2`, to avoid allocation.
2025-09-22 13:28:53 -05:00
50ba0149e4
Merge pull request #110241 from Calinou/compatibility-shader-fix-depth-buffer
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Fix shader compilation errors in Compatibility when using `depth_texture`
2025-09-22 13:28:43 -05:00
bc7c05bfbd
Use an array instead of TightLocalVector in RasterizerSceneGLES3::_render_uv2, to avoid allocation.
2025-09-22 16:16:28 +02:00
d8a909d99c
Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap
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Clamp minimum size of 3D texture view in D3D12.
2025-09-19 13:07:19 -05:00
191efe2e91
Merge pull request #109778 from BlueCube3310/gles3-astc-detect
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Compatibility: Improve ASTC extension detecting
2025-09-19 13:07:15 -05:00
747722d639
Merge pull request #109299 from BlueCube3310/compat-cube-fix
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Compatibility: Fix cubemap faces order when setting texture data
2025-09-19 09:17:07 -05:00
aa294bb3c8
Merge pull request #110360 from zorbathut/pr/memorybarrierrename
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
b73ba6c58d
Merge pull request #110198 from zeux/sdl-linux-stdlib
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Configure SDL assuming we, in fact, have a libc
2025-09-17 11:34:14 -05:00
abe3b481ae
Make conversions from LocalVector to Vector explicit.
2025-09-16 21:41:28 +02:00
853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
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Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
4dec6af2c8
Merge pull request #108613 from Repiteo/scons/fix-defines
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SCons: Ensure `CPPDEFINES` is properly utilized
2025-09-16 11:44:45 -05:00
697474baad
Merge pull request #109793 from joaopedroxavier/double-sided-shadows-no-culling
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Compatibility: Fix backface culling gets ignored when double-sided shadows are used
2025-09-16 11:44:44 -05:00