Commit Graph

12767 Commits

Author SHA1 Message Date
bc9f3c7d92 Make Vector<T>::duplicate() const
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2025-11-04 17:13:11 -06:00
a57f96110a Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
05d9587d26 Merge pull request #112318 from timothyqiu/string-name-enum
Fix `StringName` not documented for enum hint
2025-11-04 16:32:45 -06:00
158d178821 Merge pull request #112317 from timothyqiu/editor-auto-lang
Make editor language setting default to Auto
2025-11-04 16:32:43 -06:00
3fb8961b00 Merge pull request #110120 from TokageItLab/ik-modifier-3d
Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
dc32e2c4ff Merge pull request #111267 from leandro-benedet-garcia/add-tutorial-link
Add "Ragdoll System" Tutorial to `PhysicalBone3D`
2025-11-04 16:32:33 -06:00
0d89d2fb82 Merge pull request #112149 from timothyqiu/csv-template
Add CSV translation template generation
2025-11-04 16:32:26 -06:00
2132ba89ab Merge pull request #112115 from timothyqiu/line-number-min-chars
CodeEdit: Add line number gutter minimum digits
2025-11-03 11:39:02 -06:00
bf22eb25e3 Add IKModifier3D 2025-11-04 02:38:48 +09:00
86bf1d95fc Fix StringName not documented for enum hint 2025-11-03 20:25:56 +08:00
ba6b7d2818 Make editor language setting default to Auto 2025-11-03 20:11:52 +08:00
990889fe1a CodeEdit: Add line number gutter minimum digits 2025-11-03 18:15:49 +08:00
402805d26f Merge pull request #112267 from KoBeWi/sk8leton
Remove default skeleton path in MeshInstance3D
2025-11-01 19:06:42 +01:00
f900c20fd5 Merge pull request #112261 from aaronp64/dictionary_set_doc
Explain `Dictionary.set()` return value in docs
2025-11-01 19:06:32 +01:00
cda419aa8a Merge pull request #112180 from Calinou/doc-characterbody-get-last-slide-collision
Document `CharacterBody.get_last_slide_collision()` returning `null` with no collision
2025-11-01 19:05:50 +01:00
decb55916a Merge pull request #111975 from sockeye-d/scrollcontainer-separation
Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
593c261c42 Explain Dictionary.set() return value in docs 2025-11-01 10:33:18 -04:00
d27fb9b15a Remove default skeleton path in MeshInstance3D 2025-11-01 01:59:58 +01:00
b6e610136e Document color format caveats in Image.set_pixel() 2025-10-31 18:48:47 +01:00
3c1e479290 Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
c2c7bf6b01 Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
7b797988cc Document the rids that will be freed automatically when free their deps
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-31 18:25:23 +08:00
2e59cb41f4 Optimize glow and tonemap gather step in the mobile renderer
Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.

They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.

This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.

A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
1a1967f989 Make possible to change the ellipsis character in LinkButton 2025-10-30 17:32:15 -03:00
8afb2e5976 Merge pull request #111118 from YeldhamDev/godots_new_groove
Add a new editor theme
2025-10-30 13:51:36 -05:00
e4c9950f62 Merge pull request #103742 from RoyBerardo/random-pitch-semitones
Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier.
2025-10-30 10:46:06 -05:00
879bd6eb94 Merge pull request #106290 from smix8/navmanager
Make NavigationServer backend engine selectable
2025-10-30 10:46:00 -05:00
19aeefd2ea Merge pull request #112140 from BlueberryGecko/vector2-documentation
Improve documentation for Vector2's angle-related methods
2025-10-30 10:45:57 -05:00
2ac01c189d Change AudioStreamRandomizer random_pitch slider to random_pitch_semitones 2025-10-30 11:38:24 +01:00
419fc6e22d Make NavigationServer backend engine selectable
Adds engine backend selection for NavigationServers, aka allows to swap navigation module for other backend implementations.
2025-10-30 08:59:06 +01:00
e06f015f95 Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
eccd82afb4 Document CharacterBody.get_last_slide_collision() returning null with no collision 2025-10-30 02:52:08 +01:00
ea9a2c3b2c Add CSV translation template generation 2025-10-30 08:44:41 +08:00
f88e108779 Improve documentation for Vector2's angle-related methods 2025-10-29 22:35:50 +01:00
cc13a376c5 Handle NaN and Infinity in JSON stringify function
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-10-29 12:06:40 -07:00
2cb2c1fb5b Merge pull request #112063 from kleonc/image_font_importer_docs_typo_fix
Fix typo in ResourceImporterImageFont docs
2025-10-28 12:19:38 -05:00
597b0a2f03 Merge pull request #109986 from SomeRanDev/animation_node_state_machine_playback_expansion
Expose `get_fading_...` methods for `AnimationNodeStateMachinePlayback`
2025-10-28 12:19:20 -05:00
6e8703b0ce Merge pull request #111963 from Calinou/doc-popup-visible
Document popups being invisible by default
2025-10-28 10:15:36 -05:00
38369f4618 Merge pull request #111962 from Calinou/doc-textmesh-performance
Document TextMesh performance caveats
2025-10-28 10:15:31 -05:00
91c815a545 Fix typo in ResourceImporterImageFont docs 2025-10-27 18:04:56 +01:00
5a257a904a Merge pull request #112073 from timothyqiu/make-csv-great-again
Improve CSV translations
2025-10-27 10:01:50 -05:00
08db7ddf2f Merge pull request #110245 from Armynator/add-min-gui-drag-distance
Make minimum drag distance configurable for gui elements
2025-10-27 10:01:41 -05:00
687aa56ec8 Add text trimming in LinkButton 2025-10-27 10:53:31 -03:00
c1ee8e52e4 Improve CSV translations
- Adds context and plural support
- Adds unescape import options
- Better document OptimizedTranslation

Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-10-27 17:47:45 +08:00
3c5df91a90 Use ProjectSettings functions instead of hard-coded folder name in tests 2025-10-24 20:24:50 -07:00
89aa5137b8 add gui_drag_threshold for viewports 2025-10-24 19:01:25 +02:00
1c9eec6f90 Merge pull request #104951 from jitspoe/master.avi_16bit_audio
Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
2025-10-24 11:23:17 -05:00
822fd083c4 Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all
`FTI` - Add `multimesh_instances_reset_physics_interpolation()`
2025-10-24 11:23:15 -05:00
edbfb7a6ec Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
Add Persistent Buffers utilizing UMA
2025-10-24 11:23:11 -05:00
c2ca5bdd23 Merge pull request #107275 from DexterFstone/file-system-selection-changed-signal
Expose the signal when user select a file/folder in the FileSystemDock
2025-10-24 11:23:07 -05:00