0e182ee83d
Merge pull request #112506 from RandomShaper/less_locky_cmd_queue
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CommandQueueMT: Reduce contention + Fix race conditions
2025-11-21 14:46:52 -06:00
4ba4558cf6
CommandQueueMT: Reduce lock contention in cases of single flusher
2025-11-21 11:11:30 +01:00
5fdcb805d4
[TextServer] Use a separate flag to disable min. string length for adding ellipsis.
2025-11-21 07:49:26 +02:00
1d8e0138a9
Merge pull request #112196 from kubaofc123/feature/taa_improvement
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TAA adjustment to reduce ghosting
2025-11-20 16:46:58 -06:00
df7fd31d07
Merge pull request #112978 from stuartcarnie/fix_ninepatch
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2D: Fix nine-patch rendering
2025-11-20 11:10:54 -06:00
2edc43df8e
Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
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Resolve depth buffer in mobile renderer when required
2025-11-20 11:10:48 -06:00
7e7504c8b0
Merge pull request #112932 from skorpnok/missing_screen_texture_mipmaps
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Add missing mipmaps to RB_TEX_BACK_COLOR
2025-11-20 11:10:46 -06:00
351e0dcfbf
2D: Fix nine-patch rendering
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Closes #112966
2025-11-20 16:47:50 +11:00
94f433ccf6
Fix missing mipmaps for RB_TEX_BACK_COLOR
2025-11-19 13:38:07 +01:00
bd2d596ca7
2D: Fix clip children
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We were not reusing the last index, same issue as #102161
2025-11-19 06:12:49 +11:00
b59cded5d7
Merge pull request #112911 from bruvzg/d3dwine
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Fix D3D12 renderer crash on Wine.
2025-11-18 08:25:43 -06:00
d650ac8a96
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
90f2026c0f
Fix D3D12 renderer crash on Wine.
2025-11-18 12:38:22 +02:00
46adcc6268
Merge pull request #112801 from clayjohn/premul-alpha-sss
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Apply `PREMUL_ALPHA_FACTOR` only in non-split-specular shader variants.
2025-11-17 10:56:40 -06:00
21ffbecfa9
Resolve depth buffer in pass if supported by driver
2025-11-17 17:29:38 +11:00
a7e1a65ca8
Apply PREMUL_ALPHA_FACTOR only in non-split-specular shader variants.
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This avoids a shader compile error when using SSS and PREMUL_ALPHA_FACTOR in the same shader.
This doesn't change any functionaility, since in practive, the split-specular shader variant is only ever used for opaque objects while using premul alpha makes the object non-opaque
2025-11-14 23:17:17 -08:00
79ffbfdf73
Reorganize canvas shader varyings in RD renderer
2025-11-14 22:29:28 -08:00
e46c2ea3fa
Merge pull request #112379 from bruvzg/tts64id
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Make `utterance_id` 64-bit.
2025-11-14 14:23:17 -06:00
c6fe923e33
Merge pull request #108516 from KoBeWi/file_graveyard
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Remove unnecessary cpp files after cleanup
2025-11-14 14:23:06 -06:00
235d11245c
Merge pull request #112481 from stuartcarnie/2d_canvas_vbos
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Massively optimize canvas 2D rendering by using vertex buffers
2025-11-14 14:23:02 -06:00
90c0e6acca
2D: Switch to VBOs for instance data
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- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
bandwidth
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com >
2025-11-15 06:25:49 +11:00
1ab8e9847d
Merge pull request #112494 from clayjohn/rd-fog-blend
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Clean up Volumetric Fog blending behavior
2025-11-13 17:42:57 -06:00
d27e4dab16
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
2025-11-13 16:38:54 +03:00
04bc282ae7
Merge pull request #104851 from Ivorforce/tracy
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Add `profiler` option to `SCons` builds, with support for `tracy` and `perfetto`.
2025-11-12 11:24:15 -06:00
8327dfa215
Merge pull request #112092 from timothyqiu/ts-nums
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Move localized number formatting methods to `TranslationServer`
2025-11-10 17:47:09 -06:00
a627ee6c10
Merge pull request #112471 from Rudra-ravi/claude/fix-godot-official-issues-011CUrnHud9iQ4LV6FDv2hG7
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Fix glow visual compatibility regression
2025-11-10 17:47:07 -06:00
72d437c030
Move localized number formatting methods to TranslationServer
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Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-11-10 15:01:22 +08:00
b2e87ed27f
disable discard and frag errors in gdshaderinc
2025-11-08 17:26:59 +01:00
c3747884da
Add some important profiling hooks.
2025-11-08 00:08:48 +01:00
8ee3897048
Clean up Volumetric Fog blending behavior
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Use proper blending everywhere to be consistent and avoid multiplying by opacity twice.
2025-11-07 11:11:44 -08:00
281c74550a
Make utterance_id 64-bit.
2025-11-07 10:21:20 +02:00
802eb0b1a0
Fix glow visual compatibility regression (issue #112469 )
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Reverts the default value of Environment.glow_hdr_threshold from 0.0
back to 1.0 to restore the expected glow appearance in existing projects.
The default was inadvertently changed from 1.0 to 0.0 in PR #110077 ,
which caused glow effects to render dramatically different across all
rendering methods (Forward+, Mobile, and GL Compatibility). This broke
backward compatibility with existing projects like the Kenney 3D
Platformer starter kit.
Changed files:
- scene/resources/environment.h
- servers/rendering/storage/environment_storage.h
- drivers/gles3/effects/glow.h
- drivers/gles3/rasterizer_scene_gles3.cpp
- doc/classes/Environment.xml
Setting the value back to 1.0 aligns with documented recommendations
and restores visual consistency.
Fixes #112469
2025-11-07 04:07:41 +00:00
0d19e18b00
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
e1e3f742b7
Merge pull request #111277 from Chaosus/shader_fix_ternary_structs
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Fix ternary expression for structs in shaders
2025-11-04 16:32:40 -06:00
60043b51ff
Merge pull request #112272 from clayjohn/rd-tonemap-flag
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Use proper bitshift for tonemap srgb flag in Forward+ renderer
2025-11-01 19:06:57 +01:00
85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
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Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
986786dc8c
Use proper bitshift for tonemap srgb flag in Forward+ renderer
2025-10-31 18:35:39 -07:00
3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
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Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
ae9732139a
Merge pull request #109433 from KoBeWi/hastension
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Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
c3d319752d
Merge pull request #112212 from Rudolph-B/Issue-101312
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Fix Light2D none shadow filter to use nearest sampling
2025-10-31 09:23:29 -05:00
fd672dbcfc
Merge pull request #112227 from dsnopek/openxr-composition-layers-viewport-size-changed
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OpenXR: Fix resizing viewports used by `OpenXRCompositionLayer`
2025-10-31 09:23:24 -05:00
2e59cb41f4
Optimize glow and tonemap gather step in the mobile renderer
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Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.
They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.
This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.
A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
ca0eb5da24
OpenXR: Fix resizing viewports used by OpenXRCompositionLayer
2025-10-30 17:40:52 -05:00
ebd32c15ec
Fix Light2D none shadow filter to use nearest sampling
2025-10-30 19:12:17 +02:00
e4c9950f62
Merge pull request #103742 from RoyBerardo/random-pitch-semitones
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Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier.
2025-10-30 10:46:06 -05:00
2ac01c189d
Change AudioStreamRandomizer random_pitch slider to random_pitch_semitones
2025-10-30 11:38:24 +01:00
419fc6e22d
Make NavigationServer backend engine selectable
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Adds engine backend selection for NavigationServers, aka allows to swap navigation module for other backend implementations.
2025-10-30 08:59:06 +01:00
84e713c6c1
Merge pull request #112131 from stuartcarnie/fix_2d_ui
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2D: Fix incorrect 2D rendering
2025-10-29 13:13:49 -05:00
7db9be5685
2D: Fix incorrect 2D rendering
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Regression from #111183
Closes #112121
2025-10-29 06:21:59 +11:00
94df7a1cd1
Merge pull request #111998 from shakesoda/fog-blend
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Revise fog blending to fix over-darkening/borders.
2025-10-28 12:19:15 -05:00