Commit Graph

6451 Commits

Author SHA1 Message Date
754d49ac81 Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
9283328fe7 Merge pull request #109491 from syntaxerror247/window-color
Android: Add method to set root window color at runtime
2025-09-26 13:47:32 -05:00
e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
daa1fc97dd Merge pull request #107547 from beicause/shader-compiler-print-content-verbose
ShaderCompiler: Optimize compilation error printing
2025-09-24 09:59:14 -05:00
7b8073d122 Merge pull request #107763 from Ivorforce/missing-vpv
Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
e6d25c0f73 Merge pull request #110819 from KoBeWi/overrun_with_dupes
Remove overrun code duplication
2025-09-23 14:51:45 -05:00
c62356fcaa Merge pull request #85080 from Cykyrios/draw-ellipse
Add methods to draw ellipses
2025-09-23 12:08:51 -05:00
75f0f3dc55 Merge pull request #110550 from WesleyClements/master
Fix `TileMapLayer` tiles displaying incorrectly with y_sort based on visibility layer
2025-09-23 12:08:50 -05:00
cd3a6c88fd Merge pull request #106200 from BlueCube3310/image-16-u16
Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
a57fef9558 Remove overrun code duplication 2025-09-23 16:08:46 +02:00
cede7c8aa7 Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material
Add ubershader support to material and SDF variants in Forward+.
2025-09-22 21:01:00 -05:00
89503e387a fixed tile map tiles displaying incorrectly based on visibility layer 2025-09-21 19:03:21 -04:00
12e97610a8 Add GDSOFTCLASS to six inheritors of Object 2025-09-21 16:22:29 +01:00
9b96eaaf80 Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
9f7c3d00dd Add methods to draw ellipses 2025-09-19 10:45:16 +02:00
f8dedf68e2 Merge pull request #105254 from Ivorforce/no-get-internal-ptr
Delete `VariantGetInternalPtr` and `VariantImplicitConvert`, replace with `VariantInternalAccessor`
2025-09-18 21:02:28 -05:00
62273fa10b Merge pull request #110627 from clayjohn/RD-intel-mac-sky-check
Move check for sky cubemap array back into the SkyRD initializer
2025-09-18 21:02:24 -05:00
f81287d765 Introduce VariantImplicitConvert<> template for types that can be implicitly converted to and from Variant.
De-duplicate a lot of `VariantGetInternalPtr`, `VariantInternalAccessor`, `VariantInitializer` and `VariantDefaultInitializer`.
2025-09-19 00:20:07 +02:00
e5cd234ef7 Use correct scaling type when falling back to bilinear 2025-09-18 13:58:02 -07:00
fc951855ed Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
Previously it was moved out of this function becuase we relied on RenderingServer::get_video_adapter_name which wasn't available yet.

However, that was unnecessary since it is just a wrapper around RenderingDevice::get_device_name() which is available.
2025-09-17 11:41:56 -07:00
38d80598f5 Merge pull request #108121 from Repiteo/core/disabled-class-rework
Core: Handle disabled class detection in `ClassDB`
2025-09-17 11:34:16 -05:00
aa294bb3c8 Merge pull request #110360 from zorbathut/pr/memorybarrierrename
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
8c7c96e2c4 Merge pull request #108636 from clayjohn/MSAA-depth-mobile
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
e721af5775 Merge pull request #110330 from DarioSamo/reflection-probe-size-leak
Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-17 11:34:12 -05:00
e504943212 Merge pull request #110184 from Namey5/vertex-lighting-issue
Fix rounding error in clustered vertex light culling
2025-09-17 11:34:11 -05:00
abe3b481ae Make conversions from LocalVector to Vector explicit. 2025-09-16 21:41:28 +02:00
6efa557e9b Merge pull request #109567 from Flarkk/fix_spotlight_fog
Fix spotlight's shadow peter-panning with volumetric fog
2025-09-16 11:44:55 -05:00
853884ba05 Merge pull request #109143 from sievaxx/more_sampler_default_texs
Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
27a3f0eb8d Merge pull request #108206 from Calinou/transparent-viewport-no-ssr-sss-dof
Disable unsupported SSR, SSS, DoF on transparent viewports
2025-09-16 11:44:48 -05:00
204e310914 Tweak draw command label names for consistency
- Use Title Case for all labels, and add hyphens where relevant.
- Mention Roughness in SSR Filter's label name, as it's only enabled
  when the SSR roughness quality is not set to Disabled.
2025-09-14 01:23:47 +02:00
1c62ba40b7 Disable unsupported SSR, SSS, DoF on transparent viewports
For technical reasons, transparent viewports cannot support
screen-space reflections, subsurface scattering and depth of field.
Previously, enabling any of these would turn transparent viewports
invisible.
2025-09-11 14:59:07 +02:00
e5ab5acd95 Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
0576b12699 Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices 2025-09-09 13:18:55 -07:00
7b923609c2 Fix reflection probes not recreating downsampled textures when mode changes. 2025-09-08 15:54:37 -03:00
5f737952fd ShaderCompiler: Optimize compilation error printing 2025-09-04 16:51:17 +08:00
8c4180adf4 Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
0f0bb7d225 Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
60a7bed19c Fix rounding error in clustered vertex light culling 2025-09-02 11:33:38 +10:00
b919b19f48 Merge pull request #110174 from clayjohn/RD-shader-cache
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
d90332aa0f Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid 2025-09-01 12:25:23 -07:00
f766e401db [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
9a4ec179e4 Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit. 2025-08-29 03:18:03 -04:00
e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
b86d05e7f8 Merge pull request #109993 from bruvzg/upscale_gl_check
Check renderer type when setting 3D upscaling mode.
2025-08-27 13:39:41 -05:00
adce527880 Check renderer type when setting 3D upscaling mode. 2025-08-27 07:48:55 +03:00
aa0c7bb840 Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
27b0135264 Merge pull request #109995 from clayjohn/texture-error
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
674f1dacaa Merge pull request #109994 from clayjohn/mali-glow-bug
Use vertex shader workaround for Mali GXX GPUs for glow shader
2025-08-26 19:01:09 -05:00
b0d7a241b2 Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
4b84207d2f Use vertex shader workaround for Mali GXX GPUs for glow shader
We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00