d2995dcfe8
Merge pull request #102169 from Riteo/what-is-even-a-keypad
...
Linux/BSD: Modify only keypad keys
2025-02-03 08:16:08 -06:00
140a63be25
Linux/BSD: Modify only keypad keys
...
The `keycode` field of `InputEventKey` is supposed to be "unshifted";
That is, what the key would output if no modifier keys were pressed.
This should match what's written on the key label, but `Key` enumerates
also all keypad keys, which require a modifier. We thus require some
extra checks for them.
Note that this can still allow "stuck keys", but that's an even deeper
problem.
2025-02-02 19:19:15 +01:00
bc0efb86a9
Fix Floating Window overlapping when on screen edge
2025-02-01 22:27:57 -05:00
150191353f
Fix Floating Window not visible after restore on KDE
2025-02-01 21:08:39 -05:00
4b8cfc3040
Fix native popup menus position in embedded windows.
2025-02-01 21:31:03 +02:00
4f3dddbbff
Merge pull request #101987 from Riteo/imagine-using-rids
...
Wayland: Check custom cursor resource reference for cache invalidation
2025-01-31 09:15:52 -06:00
295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
...
Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
a7e5469155
Merge pull request #102163 from adamscott/fix-glitched-audio-web
...
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
81e17d879d
Merge pull request #102109 from bruvzg/export_res
...
[Export] Respect icon/splash screen import settings.
2025-01-31 09:15:45 -06:00
e77a011188
Fix a crash in Joypad initialization on iOS
...
Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.
However at this point the Input singleton is not available yet, so
it will crash.
This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.
This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
86f56efbaa
[FreeDesktop portal] Check for FileChooser and Settings interface availability instead of assuming it's always available.
2025-01-31 07:52:40 +02:00
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
b38103e95d
Windows: Normalize slashes in return of OS.get_temp_dir()
2025-01-30 22:02:20 +01:00
59406ce250
Merge pull request #101706 from bruvzg/ios_exp_prov_validation
...
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
...
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
c558c8a5f1
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-29 17:02:14 -05:00
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
...
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
d9bba03392
[Windows] Remove unused code from godot_windows.cpp.
2025-01-28 20:12:47 +02:00
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
...
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
55c9dbc043
Merge pull request #102003 from Meorge/app-bundle-date
...
Update the app bundle's access and modified times to match the build time on macOS
2025-01-28 09:03:32 -06:00
b238fe25e1
Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
...
Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
6df21a8fdc
Android: Keep swipe-to-dismiss disabled by default
2025-01-27 23:45:58 +05:30
4793965c1f
Merge pull request #102045 from Hilderin/fix-bad-window-error-when-stopping-embedded-game
...
Fix BadWindow error when stopping embedded game on Linux
2025-01-27 09:46:16 -06:00
c019f3d4a5
Merge pull request #102049 from timothyqiu/editor-i18n
...
Fix several i18n issues in editor
2025-01-27 09:46:15 -06:00
4c4f29a490
Fix several i18n issues in editor
2025-01-26 16:41:10 +08:00
998e3dfcf7
Update the app bundle's creation time to match the build time on macOS
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2025-01-25 20:21:17 -08:00
725dd4930e
Fix BadWindow error when stopping embedded game on Linux
2025-01-25 20:30:40 -05:00
90208f7dd4
SCons: Fix handling of platform-specific tools, notably mingw
...
Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.
This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.
This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).
Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2025-01-25 13:59:30 +01:00
c8087567c9
Wayland: Check custom cursor resource reference for cache invalidation
...
Images don't have RIDs and this way of checking stuff broke the cursor
cache. Let's do like all other platforms and check the resource
reference instead.
2025-01-24 15:10:46 +01:00
b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
...
Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
f1c0b5b854
Merge pull request #101779 from Riteo/primary-mess
...
Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
9eed43d429
Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
2025-01-21 21:03:15 -05:00
28b917dcdf
Merge pull request #101848 from Riteo/wl-embarassingly-hard
...
Wayland: Pass unmodified symbols to key events
2025-01-21 11:55:27 -06:00
8cf94c8de5
Merge pull request #101763 from SupSuper/patch-1
...
[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
17423e9899
[Windows] Fix left/right Shift key regression
...
Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
d12137bdda
Wayland: Pass unmodified symbols to key events
...
Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
...
Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
edaf14aada
Merge pull request #101697 from bruvzg/win_dlg_ncc
...
[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-20 10:05:42 -06:00
bed2a1927f
Wayland: Check selection devices before using them
...
Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
368a59e6f9
Wayland: Release pressed events on application focus out
...
Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
605b97075f
Fix create_instance in android GodotApp so non-editor apps can restart
...
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.
Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.
Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
d65c07da4c
[Windows] Override key codes with Unicode values for OEM keys only.
2025-01-18 14:56:18 +02:00
f355c9ad37
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-17 19:20:17 +02:00
041cb204c3
Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
...
Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
7c50a7822e
[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-17 17:44:34 +02:00
401310d74d
Make dialogs non-cancelable on Android.
2025-01-17 19:45:34 +05:30
133ea4f17a
[Wayland] Fix excessive IME updates.
2025-01-17 15:29:06 +02:00
fd88acc671
Merge pull request #101008 from Repiteo/scons/nocache-all-text
...
SCons: Properly `NoCache` all text files
2025-01-16 17:17:59 -06:00
6820cceb86
Merge pull request #101566 from TCROC/fix-wayland-cant-set-mode-exclusive-full-screen
...
Fix Wayland `window_can_set_mode` ExclusiveFullScreen
2025-01-16 17:17:49 -06:00