Commit Graph

842 Commits

Author SHA1 Message Date
b5591bf5f6 change AsSpan to use a range from "from" to "end"
the current code assumes that float.Parse behaves the same as the
internal C++ code, however without using "end" as part of the span, it
will parse from index 0 to the end of the string, ignoring commas. for
example, this causes it to parse "0,5,0" with divisor "," as [50, 50,
0], as the float.Parse method ignores commas in floats.

if another divisor is used, it throws a System.FormatException due to
containing invalid characters, as it fails to account for the position
of the divisor for the span.
2025-11-18 00:44:51 -06:00
513e421209 [.NET] Add compat method for DisplayServer.TtsSpeak 2025-11-15 05:55:03 +01:00
98014e504e Merge pull request #108885 from aaronfranke/csharp-public-explicit
Use explicit public access modifier in C# code
2025-11-04 19:48:17 -06:00
e6f441ea64 Fix dotnet class lookup returning modified names instead of engine names 2025-10-25 10:04:23 -05:00
3f4c15283e Merge pull request #108487 from raulsntos/dotnet/remove-efs-update
[.NET] Remove EFS update on reloading assemblies
2025-10-20 18:09:44 -05:00
1bf821c1e1 Store current capacity in CowData buffers, and rewrite most of it.
Add `reserve` to `CowData`, `Vector` and `Array`.

# Conflicts:
#	core/os/memory.h
#	core/templates/cowdata.h
2025-09-25 22:00:17 +02:00
9993438a9e Use explicit public access modifier in C# code 2025-09-24 14:32:38 -07:00
d8b057d06d Merge pull request #108974 from Joy-less/Improve-IsNormalized()
Improve `IsNormalized()` in C#
2025-09-22 08:50:06 -05:00
7738626d25 Merge pull request #107800 from Joy-less/add-ROS-overload-for-Callable.Call
Add `ReadOnlySpan<Variant>` overload for `Callable.Call`
2025-09-20 13:41:36 -05:00
9a76f55518 [C#] Add documentation for Interfaces/Attributes 2025-09-19 11:57:42 -05:00
8b4b93a82e Merge pull request #105950 from Joy-less/Fix-array-span-constructors
Fix array span constructors in C#
2025-09-17 11:34:19 -05:00
f73d3db412 Merge pull request #108527 from raulsntos/dotnet/enum-variant-conversion
[.NET] Fix enum from/to Variant conversion
2025-09-16 11:44:50 -05:00
c2141e0aa5 Bump version to 4.6-dev 2025-09-15 15:50:22 -05:00
37a48c89f9 Merge pull request #106744 from L2750558108/fix-@-error-in-c#
Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
2025-08-24 11:04:31 -05:00
f192430921 Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script 2025-08-09 13:25:54 +08:00
dd662f9c6a [.NET] Fix Quaternion(Vector3, Vector3) constructor when vectors are the same. 2025-08-03 20:26:20 +02:00
cbc7dac0d5 Improve IsNormalized() 2025-07-25 17:53:38 +01:00
8950744921 [.NET] Fix enum from/to Variant conversion
- `typeof(T).IsEnum` and `typeof(T).GetEnumUnderlyingType()` are intrinsified in .NET 8+ so we can simplify the code in VariantUtils a bit.
- Consider whether enum `T` is signed in VariantUtils to preserve it.
2025-07-11 20:14:23 +02:00
afd16dd4f3 Merge pull request #99798 from preslavnpetrov/master
[C#] Fix thread deadlock when using a worker thread to load a script with a generic base class
2025-07-09 11:33:20 -05:00
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
7860bc82b2 [.NET] Remove EFS update on reloading assemblies
Updating the files at this point is too early, the scripts haven't been updated yet so their type info is empty.

It looks like EFS is updated anyway without doing it explicitly in `LookupScriptsInAssembly`, and it happens after the scripts have updated their info. So this code seems unnecessary.
2025-07-03 21:57:37 +02:00
85d2a23a62 Move the script reload function to outside the
lock to prevent worker threads from the
ResourceLoader::load method from causing a
deadlock
2025-07-02 19:11:20 +02:00
f8b2f1bc82 Merge pull request #101006 from zaevi/fix_csharp_refcounted_dispose
C#: Fix `RefCounted` not disposed correctly in certain case
2025-07-01 17:58:00 -05:00
5aefc2eca8 Merge pull request #108041 from bs-mwoerner/cs_get_extension
C#: Fix return value of `StringExtensions.GetExtension()`
2025-06-28 13:03:24 +02:00
77208a62a4 Fix String.GetExtension() return value.
It previously returned the string itself when it should return an empty string according to the docs/examples and the C++ counterpart String::get_extension().
2025-06-27 12:01:11 +02:00
ed1e8a1460 Fix mismatch of constructors 2025-06-26 10:35:47 +01:00
d956bcf749 Add ROS overload for Callable.Call 2025-06-21 13:43:52 +01:00
7e9b709917 Merge pull request #102837 from raulsntos/dotnet/fix-reload-callables
[.NET] Skip serializing delegates with a disposed target
2025-06-13 15:53:33 +02:00
d1083c9722 Improve error messages for method calls expecting only 1 argument 2025-06-12 17:02:59 +02:00
44f5974bb7 C#: Add Basis.ScaledLocal 2025-06-09 12:32:48 +08:00
9d0b4ee74f Merge pull request #105927 from Joy-less/Don't-create-unnecessary-arrays-in-C#
Don't create unnecessary arrays in C#
2025-06-05 13:11:06 +02:00
fc8328d5f1 C#: Expose byte array compress and decompress 2025-05-25 23:42:23 +08:00
14783cd8b8 Fix array span constructors 2025-05-13 13:28:00 +01:00
599a956f6f Merge pull request #106177 from eyalzus12/feature/stackalloc-Projection
C#: Use `stackalloc` to create the pivot arrays in `Projection.Inverse`
2025-05-13 01:05:00 +02:00
b44aa1ad9d Merge pull request #105104 from Joy-less/use-frozen-dictionary
Use `FrozenDictionary` for `NamedColors`
2025-05-13 01:04:39 +02:00
2ebfeef4a8 C#: use stackalloc to create the pivot arrays in Projection.Inverse 2025-05-08 18:27:32 +03:00
01056f369a [.NET] Avoid heap allocation when using StringNames as key in a Collection.Dictionary.
Changed StringName GetHashCode to call godot_string_name.GetHashCode instead of godot_string_name's (which was not overridden) as this otherwise leads to heap allocations when e.g. calling the indexer in a Dictionary with `StringName` type as Key.
2025-05-08 08:41:22 +02:00
e9da0dfd30 Don't create unnecessary arrays in C# 2025-04-29 23:57:26 +01:00
561dc6ced6 Merge pull request #104689 from Delsin-Yu/csharp-getset-alloc-perf
[.Net] Avoid unnecessary StringName allocations on not implemented virtual _Get and _Set method call
2025-04-14 19:39:53 -05:00
f0ec392bb1 [.Net] Avoid StringName allocations if type does not defines _Get or _Set 2025-04-12 03:39:24 +08:00
Zae
e8311840e4 [.NET] Fix string.PathJoin to be consistent with core 2025-04-11 23:21:29 +08:00
bf963e767e Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case
- refactored and renamed String::_camelcase_to_underscore to String:_separate_compound_words
- refactored String::to_snake_case to work with the refactored String::_separate_compound_words
- created char_utils::is_hyphen to catch all hyphen variants in kebab-case conversion
- created String::to_kebab_case using the new String::_separate_compound_words
- created corresponding Documentation in String and StringName
- simplified both switch statements in EditorNode and ProjectDialog
- added new kebab-casing Option for Node Names in ProjectSettings
- added missing camelCase Options to Scene- and Node-Names in ProjectSettings
- simplified Mono RuntimeInterop Functions
- hooked up the ConnectionsDialog
- created additional Unit Tests
2025-04-10 21:22:21 +02:00
f7f6e5ee21 Use FrozenDictionary 2025-04-06 20:13:02 +01:00
af67fb1f62 Avoid array allocation when signal have 0 arg 2025-04-06 16:02:35 +08:00
780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
ffa6ef220b Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
6a56ed8926 Fix nested GodotObject class in generic class lead to source generator errors in C# 2025-03-22 20:46:52 +08:00
ced61da848 Add missing Projection constructor with 16 real_t values 2025-03-14 02:57:19 -07:00
4af4b66d1b Merge pull request #102765 from Delsin-Yu/csharp-typed-collections-documentation-improvments
[C#] Improve Documentation for Typed `Godot.Collections` Wrappers
2025-03-10 21:05:52 -05:00
30bb49ec1f Merge pull request #102356 from a-johnston/add_missing_cs_vector_methods
Add `Min(float)` and octahedron encode/decode to `Vector3.cs`
2025-03-10 10:01:20 -05:00