d06ce5420c
Fix scene argument parsing.
2025-11-13 10:34:37 +02:00
79fe28b456
Fix typo in Control enum description (MouseBehaviorRecursive)
2025-11-13 13:19:34 +05:30
6146f3efee
Fix error when switching to point movement mode from edit mode
2025-11-13 10:29:34 +05:30
455bb2a4ed
Fixed typo in array.xml (countrary to contrary) Godot Engine Issue #91521 and Docs issue # 11452
2025-11-12 22:13:06 -06:00
3f5339a046
Fix incorrect bottom panel theming
2025-11-12 16:46:26 -08:00
2e7c2da2a0
Allow drag setting flags in layers property editor
2025-11-13 00:46:18 +01:00
e6aa06d3de
Merge pull request #112692 from TokageItLab/rbmap-animlib
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Make AnimationLibrary use RBMap instead of HashMap
2025-11-12 17:26:23 -06:00
08fb2e61e7
Merge pull request #111503 from JestemStefan/fix_111176
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Fix `Input.is_joy_known` response for SDL joypads
2025-11-12 17:26:22 -06:00
fdcc29d6e5
Merge pull request #112686 from Calinou/httprequest-timeout-ignore-time-scale
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Fix HTTPRequest timeout being scaled with `Engine.time_scale`
2025-11-12 17:26:21 -06:00
8aec3e8937
Merge pull request #112685 from Ivorforce/tracy-no-callstack
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Fix tracy implementation when no callstack sampling is desired.
2025-11-12 17:26:20 -06:00
4eb11cc9d8
Merge pull request #112173 from kleonc/editor_property_layer_grid_fix_last_bit_tooltip
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Fix layers property editor last bit value in tooltip
2025-11-12 17:26:19 -06:00
b7f537c863
Fix HTTPRequest timeout being scaled with Engine.time_scale
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The server's response time won't change according to the engine's
time scale, so the timeout shouldn't be adjusted accordingly.
2025-11-12 23:55:29 +01:00
e9a6a84468
Make AnimationLibrary use RBMap instead of HashMap
2025-11-13 07:24:10 +09:00
27b6500923
Remove padding columns from plugin settings
2025-11-12 23:02:50 +01:00
6b98a57b8e
Fix tracy implementation when no callstack sampling is desired.
2025-11-12 20:51:04 +01:00
e6f7161b94
Change prev/next button theme_type_variation to FlatButton for Filesystem and Inspector dock
2025-11-12 20:07:32 +01:00
bad1287b62
Merge pull request #112665 from Giganzo/quick-cursor
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Fix cursor shape in the quick open dialog
2025-11-12 11:24:17 -06:00
a68d26ca6f
Merge pull request #112659 from passivestar/ruler-visibility-fix
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Fix 2D ruler visibility in modern theme
2025-11-12 11:24:17 -06:00
df51b1480d
Merge pull request #112660 from aaronfranke/list-find-const
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Add a const version of `List::find`
2025-11-12 11:24:16 -06:00
04bc282ae7
Merge pull request #104851 from Ivorforce/tracy
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Add `profiler` option to `SCons` builds, with support for `tracy` and `perfetto`.
2025-11-12 11:24:15 -06:00
c9ef31360f
Merge pull request #112657 from stuartcarnie/rid_alloc_owns_lockfree
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Core: Switch `RID_Alloc::owns` to lock-free
2025-11-12 11:24:14 -06:00
78c3a07ef0
Merge pull request #111499 from DexterFstone/Keep-the-bottom-panel-size-separate
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Keep the bottom panel size separate.
2025-11-12 11:24:13 -06:00
6678288490
Merge pull request #111909 from bruvzg/mods_are_bad_they_make_you_mad
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Disable some unsafe CLI arguments in template builds by default.
2025-11-12 11:24:12 -06:00
df3e70bf42
Merge pull request #82212 from KoBeWi/project_manager_got_more_competent
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Allow editing editor settings from project manager
2025-11-12 11:24:11 -06:00
afa07c1a76
Merge pull request #109987 from van800/shakhov/dap-devices
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Refactor debugging on a device with DAP - now possible with all device types
2025-11-12 11:24:10 -06:00
a1340f05a9
Allow editing editor settings from project manager
2025-11-12 16:34:43 +01:00
eb78a7de71
Fix visual shader error when editing theme settings
2025-11-12 11:16:20 -03:00
c31b92ba19
Fix layers property editor last bit value in tooltip
2025-11-12 14:59:24 +01:00
1bd7b99182
GDScript: Add debug/gdscript/warnings/directory_rules project setting
2025-11-12 12:20:34 +03:00
94104ae33a
ScriptEditor::reload_scripts only call deferred if not main thread
2025-11-12 10:14:33 +01:00
6f207a4601
Add a const version of List::find
2025-11-12 00:36:09 -08:00
fac37c66c1
Fix 2d ruler visibility in modern theme
2025-11-12 12:14:11 +04:00
bdfe8549b8
Core: Switch RID_alloc::owns to lock-free
2025-11-12 15:17:45 +11:00
a55242747a
Add support for joypad LED lights
2025-11-12 06:01:03 +05:00
3f98a5472d
Fix Input.is_joy_known response for SDL joypads
2025-11-11 23:23:46 +01:00
23a4cffe2f
Allow to add padding to ScrollBars
2025-11-11 19:21:25 -03:00
cd943d18b2
Keep the bottom panel size separate.
2025-11-12 01:49:35 +03:30
e47fb8b898
Merge pull request #112638 from dalexeev/editor-help-bit-add-missing-packed-array-warning
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Add missing warning about copying packed arrays to `EditorHelpBit`
2025-11-11 16:07:57 -06:00
180ccae934
Merge pull request #111707 from Nintorch/joypad-features
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Support adding advanced joypad features
2025-11-11 16:07:56 -06:00
18a17de164
Merge pull request #112630 from aaronp64/push_back_move
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Avoid extra copy in `Vector`/`CowData` `push_back`/`insert`
2025-11-11 16:07:54 -06:00
72925d756f
Merge pull request #112076 from kevinlam508/custom-node-reference-duplication
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Fix duplicating node references of custom node type properties
2025-11-11 16:07:53 -06:00
3c871084f9
Merge pull request #109446 from aaronfranke/gltf-handle-image-enum
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GLTF: Make handle binary image mode enum type-safe
2025-11-11 16:07:52 -06:00
55f51c0045
Merge pull request #111491 from bfloch/pixel_size_precision
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Remove `pixel_size` precision limit in Sprite3D
2025-11-11 16:07:50 -06:00
4e35e04bbd
Merge pull request #111427 from Nallebeorn/animation-player-crash
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Fix crash when rearranging filtered animation tracks
2025-11-11 16:07:49 -06:00
49ac9f63fd
Refactor debugging on a device with DAP - now possible with all device types
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2025-11-11 22:54:01 +01:00
0dfa815985
Fix drag and drop @export variable assignment when script has errors
2025-11-11 23:50:56 +02:00
5bbf280423
Default preset container to minimum size in Export dialog
2025-11-12 02:19:40 +05:30
189e2767a7
Fix cursor shape in the quick open dialog
2025-11-11 21:25:17 +01:00
6141e1dcc8
Jolt Physics: Remove sharing shared soft body settings from SoftBody3D
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Since the soft body meshes are always copied before simulation, the shared map never actually shared data with anything. This also makes it possible to create the mesh in local space the 2nd time it gets added to a space.
This fixes the following 2 problems:
* Inertia calculation becomes inaccurate when the vertices are far away from the origin. This triggered a harmless assert on 2nd insert.
* The pressure calculations become inaccurate when the vertices are far away from the origin. Since we update the soft body position to the center of mass of all vertices at the end of every physics update, this problem lasted only for a single frame after reinserting and could cause a little jolt.
2025-11-11 21:19:48 +01:00
472c8df99b
Track groups in Animation tab hover highlight
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Co-authored-by: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-11-11 14:35:42 -05:00