Commit Graph

6 Commits

Author SHA1 Message Date
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
f09ee0171a Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
b8edc64379 [Windows] Disable G-SYNC in windowed mode
G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows.
While the driver only enables G-SYNC for full screen mode by default,
users can toggle it on for windowed mode too, resulting in unstable
refresh rates during Editor usage.
This patch extends Godot's NVIDIA profile to force the default full
screen mode only G-SYNC with Godot.
2024-06-29 13:40:15 +02:00
c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00