d043be6031
Merge pull request #105585 from marcosc90/fix-web-update-size
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[Web] Prevent unnecessary canvas resizes by flooring scaled dimensions
2025-05-14 09:44:13 -05:00
fb39aa4fd3
Merge pull request #105833 from marcosc90/perf-web-shader-source
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[Web] Optimize `GL.getSource` for known-length shader sources
2025-05-14 09:44:08 -05:00
197b307061
[Web] Optimize GL.getSource for known-length shader sources
2025-04-27 17:44:08 +02:00
3e7e09f915
Web: Avoid unnecessary gamepad polling when no gamepads are connected
2025-04-20 21:47:53 +02:00
ed0690dc44
Web: prevent unnecessary canvas resizes by flooring scaled dimensions
2025-04-20 16:53:37 +02:00
030e7d4e2d
[Web] Fix issue when pausing an non-started sample
2025-02-17 09:49:50 -05:00
cdb6fc7f74
[Web] Remove position pool system and return false when done instead
2025-02-11 10:43:34 -05:00
c558c8a5f1
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-29 17:02:14 -05:00
0d4c68f82b
Merge pull request #100482 from adamscott/fix-closure-issues
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Fix (some of the) 3.1.73 emscripten Closure compiler issues
2024-12-17 16:19:29 +01:00
20daa75d43
Fix (some of the) 3.1.73 emscripten Closure compiler issues
2024-12-16 14:05:07 -05:00
a7505ee0bc
Add Web MIDI support
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-15 21:24:15 +11:00
9d329f54c0
[Web] Restore ScriptProcessorNode audio driver fallback
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Godot has a ScriptProcessorNode audio driver implementation for the
(deprecated) Web API.
As reported by some users, this fallback was not properly re-added
during the Godot 4 transition, and was left as "dead code".
While the API is deprecated, it is still supported by most browsers, and
some WebView may not implement AudioWorklet correctly (the new
recommended API).
This commit re-adds the ScriptProcessorNode implementation as a fallback
if the AudioWorklet driver fails to initialized (and can be forced if
desired via project settings as usual).
2024-12-10 18:22:03 +01:00
57125f48ce
Merge pull request #98069 from thedinosoar/fix/service-worker-sandbox-error-98068
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[Web] Fix PWA callback assignment causing crash in sandboxed iframes
2024-11-25 13:22:29 -06:00
17e8cf0d87
Merge pull request #99044 from Sticksman/bug-fix-98873
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Remove deprecated worker.js file
2024-11-22 14:54:41 -06:00
5295692990
Fix issue where focus timer would throw continuously
2024-11-11 15:08:16 -05:00
1768a1b991
Remove deprecated worker.js file
2024-11-11 09:47:43 -08:00
75bf6df49a
Make IME code early return instead
2024-11-07 13:27:29 -05:00
1015a481ff
Merge pull request #98431 from lodicolo/4.3-stable_GH_76825
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Fix GodotFetch glue code for null response bodies
2024-10-24 13:23:07 -05:00
c7f421ef5f
Fix GodotFetch glue code for null response bodies
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The spec says that Response.body can be null (in the event of requests that should have no body, like HEAD requests) and Firefox adheres to it which results in request failure for HEAD requests on Firefox for web exports.
This commit addresses that by treating a null body as an "empty" body (without using a polyfill) and avoids changing the request lifecycle as much as possible.
PR review changes:
- Use == instead of strict ===
- Do not use ?? null
- Comment formatting
2024-10-23 08:10:35 -04:00
05b266bd89
Fix PWA callback assignment and error handling
2024-10-22 10:28:21 -07:00
7a634ad2d4
[Web] Make audio bus fetching more resilient to errors
2024-10-02 11:24:57 -04:00
a9b934b657
Add JavaScriptBridge buffer methods
2024-09-16 12:13:34 -04:00
aaafd163b2
Honor pitch_scale value before playing audio sample
2024-08-20 10:29:32 -04:00
f2fb3353cb
Merge pull request #95197 from yahkr/95128-audio-fix
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Fix AudioStreamPlayer `get_playback_position()` for web build
2024-08-16 14:33:05 +02:00
bcd776e441
Fix AudioStreamPlayer get_playback_position() for web build
2024-08-08 15:58:25 -04:00
1776258b1c
Add missing null check before disconnecting source
2024-07-30 15:00:58 -04:00
61c4ce272c
[Web] Gracefully handle non-finite audio volumes
2024-07-29 15:48:06 +02:00
96feb924e8
[Web] Enable the closure compiler in CI
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Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
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Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
a38f30fbd5
Fix Web samples finished missing signal
2024-07-07 14:47:54 -04:00
d926223c64
Fix IME blocking controls
2024-07-07 13:06:18 +03:00
01c24ff862
Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion
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Add `bigint` support on JS value conversion
2024-07-04 11:31:58 +02:00
ee2759013b
Add bigint support on JS value conversion
2024-07-03 07:44:32 -04:00
586db3aae7
Fix assignations to non-existing keys and clean-up
2024-06-29 14:30:57 -04:00
57db018e33
Fix pausing issues when using Web Audio samples
2024-06-20 10:32:28 -04:00
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
27d67b5ae6
[Web] Use the module config to preload GDExtension libraries.
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Instead of calling loadDynamicLibraries ourselves, we add the
GDExtension libraries to preload to the "dynamicLibraries" module config
property.
This seems to fix some threading issue with some browsers during the
init phase.
2024-06-14 16:04:16 +02:00
ac6f5780b1
Merge pull request #91695 from bruvzg/web_ime_pos
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[Web IME] Fix suggestion window position in Chromium based browsers.
2024-05-28 15:48:42 +02:00
1a89ae70eb
Upgrade to eslint 9
2024-05-22 11:32:25 +02:00
99d6f32918
[Web IME] Fix suggestion window position in Chromium based browsers.
2024-05-09 08:52:27 +03:00
8079cd4358
[Web] Fix closure compiler typedef annotation
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The typedef annotation is expected to come bofre a var (or const) since
it's most commonly used in externs. Use an inline definition instead.
2024-04-26 13:11:41 +02:00
62cec03a06
Add option to ensure cross-origin isolation headers on web export
2024-02-12 09:27:39 -05:00
7223c5b54a
Fix various typos with codespell
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Using 2.2.7.dev115+g0eb441d6.
Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".
Also includes the typo fix from #87927 .
Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com >
2024-02-07 11:09:34 +01:00
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
f9486a2d88
[Web] Add IME input support.
2023-12-15 19:11:10 +02:00
275c496bc8
Add MSAA support for WebXR
2023-12-11 09:01:24 -06:00
ba713c80df
Fix various typos with codespell
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Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
bb69f0c090
[Web] Improve emscripten "locateFile" glue.
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Be more selective on what we rewrite, since in recent emscripten
versions loading dynamic libraries relies on it.
2023-10-11 21:21:34 +02:00
a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
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Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
78c2a08fae
Add proxy_to_pthread option to platform=web
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Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com >
2023-10-09 11:50:01 -04:00