Commit Graph

18 Commits

Author SHA1 Message Date
c139d9ef7d Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
a5f12f9c21 Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
199ea349f5 Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
4b13a6dcb8 add equal checks to Transform3D::looking_at and Transform3D::set_look_at 2022-07-25 13:39:40 -05:00
2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
e7a58a7eb6 Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
6af77c7b09 Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
3b11e33a09 clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
9f3ae0adcd Move code for looking_at to Basis 2021-08-01 12:49:02 -05:00
bd6ed3fb09 Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
554c776e08 Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).

For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
a3c29ed899 Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00