1328921e04
[Web] Fix sample playback deletion and AudioStreamPolyphonic issue
2025-07-10 08:46:34 -04:00
4a08cdcff0
[Windows export] Use project version as fallback.
2025-07-10 12:54:37 +03:00
836b762e23
Fix Android splash theme regression
2025-07-09 23:33:21 +05:30
75bcb643c2
Merge pull request #108172 from adamscott/move-threads-options
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Move Web export threads options out of variant mk2
2025-07-09 11:33:14 -05:00
3a36726feb
Update the maven publishing configuration following the deprecation of the OSSHR service
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https://central.sonatype.org/news/20250326_ossrh_sunset/
2025-07-07 15:57:04 -07:00
3ade4b4b63
Address remaining feedback on https://github.com/godotengine/godot/pull/106709
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Address https://github.com/godotengine/godot/pull/106709#discussion_r2114489487
2025-07-07 12:11:21 -07:00
2cfe31f9a1
Fix the EOF detection logic on Android
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The current logic was causing loading to omit the last character because the EOF flag was triggered too early.
2025-07-06 01:09:33 -07:00
c376348b16
Fix the build logic to generate the native debug symbols
2025-07-05 10:38:22 -07:00
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
eb2625cf57
Merge pull request #108243 from m4gr3d/fix_android_plugin_init
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Android: Fix Android plugins regression
2025-07-04 10:09:06 -05:00
bbf22a39c1
Assign the primaryHost prior to initializing the registered Android plugins.
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Address a regression introduced in https://github.com/godotengine/godot/pull/102866 .
The proper behavior for Android plugins is to use `getContext` instead of `getActivity`, but since not all plugins follow this pattern, this fix provides backward compat to avoid breaking the plugins that don't.
2025-07-03 09:43:24 -07:00
4f695e1713
Android: Don't exclude display cutout in immersive mode
2025-07-03 08:07:08 +05:30
4c42faa202
Merge pull request #108082 from timothyqiu/x-query-tree
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X11: Fix memory leak when using window embedding
2025-07-01 17:57:58 -05:00
d0042851f8
Move Web export threads options out of variant mk2
2025-07-01 15:42:58 -04:00
1338e29bf5
Android: Fix DisplayServer.get_display_safe_area() issues
2025-06-29 13:11:03 +05:30
9051b546c6
X11: Fix memory leak when using window embedding
2025-06-28 22:50:51 +08:00
72ab203c79
Merge pull request #108019 from limbonaut/fix-jni-generic-array-conversion
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Add missing JNI variant conversion for generic Array
2025-06-27 09:39:56 -05:00
1632c98226
Merge pull request #108043 from syntaxerror247/native-file-dialog
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Document that `native file dialog` is only available on Android 10+ devices.
2025-06-27 09:39:51 -05:00
c82f7feb53
Document that native file dialog is only available on Android 10+ devices.
2025-06-27 17:07:50 +05:30
1bea370df7
Add JNI variant conversion for generic Array
2025-06-26 19:16:52 +02:00
c56d131876
[Web] Poll controllers only if at least one is detected
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Keeps the spirit of #105601
2025-06-26 08:33:25 -04:00
722accc5c8
Revert "Web: Avoid unnecessary gamepad polling when no gamepads are connected"
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This reverts commit 3e7e09f915 .
2025-06-26 08:07:29 -04:00
42733a2a5c
Implement sparse bundle PCK support.
2025-06-26 00:47:25 +02:00
30456ba095
Merge pull request #107948 from adamscott/reintroduce-sample-position-worklet-pooling
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[Web] Fix Webkit leak caused by the position reporting audio worklets
2025-06-25 11:47:11 +02:00
71dd7b5712
Fix SDL threading on macOS/Linux.
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And fixup pkg-config check for SDL on Linux.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 10:36:39 +02:00
0b3496fb4f
Add support for SDL3 joystick input driver
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Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
Co-authored-by: Xavier Sellier <xsellier@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 01:28:50 +02:00
b58c6c829b
[Web] Fix Webkit leak caused by the position reporting audio worklets
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Co-authored-by: PizzaLovers007 <trex@parkvue.com >
2025-06-24 14:49:02 -04:00
f7d33b490d
Merge pull request #107837 from Airyzz/airyzz/web-pen-pressure
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[Web] Disregard touch events in pointer callbacks
2025-06-24 09:58:44 -05:00
892e61857b
Merge pull request #107926 from bruvzg/move_more_ds
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[macOS] Move keyboard layout related code to base display server.
2025-06-24 09:58:38 -05:00
e7e5c2b832
[Web] Disregard touch events in pointer callbacks
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Update library_godot_input.js
fix style
2025-06-24 18:17:50 +09:30
350b1936ee
[macOS] Move keyboard layout related code to base display server.
2025-06-24 10:45:19 +03:00
a3f8a067a9
cleanup closed embedded processes on macos
2025-06-23 02:00:37 -07:00
260190c057
Merge pull request #107742 from m4gr3d/address_api_35_ui_issues
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Android: Address API 35 UI behavior changes
2025-06-22 11:59:12 +02:00
b60b68055f
Wayland: Fix division by zero when scale is less than 1
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The `Vector2i` division operator casts doubles down to `int32_t`. It
would thus truncate the fractional scale factor to 0 if less than 1,
resulting in a FPE on x86_64.
2025-06-21 03:09:51 +02:00
2f4c3d411c
Address API 35 UI behavior changes
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- Fix issue on foldable where the embedded window would obscure the main window when launching
- Fix edge-to-edge support for non-immersive apps / games
- Add edge-to-edge export option to allow non-immersive apps / games to extend edge to edge
2025-06-20 13:29:38 -07:00
f7c6f0057c
Merge pull request #103972 from m4gr3d/xr_editor_hybrid_support
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Add support for running hybrid apps from the XR editor
2025-06-20 08:38:55 -05:00
7b4f98c9f7
Merge pull request #107112 from AThousandShips/fix_web_build
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[Web] Fix build failure on Windows
2025-06-18 18:14:03 -05:00
d69ca31768
Merge pull request #107574 from stuartcarnie/apple_embedded_fixes
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Apple: Improve Apple embedded export and debugging
2025-06-18 18:13:47 -05:00
856d7108e0
Merge pull request #106414 from Riteo/unexpected-frame
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Wayland: Fix stuck pointer buttons on window leave
2025-06-18 18:13:45 -05:00
939f29f6d5
Apple: Improve reliability of Apple Embedded build and deployment
2025-06-19 06:33:08 +10:00
b616e857aa
[Web] Fix build failure on Windows
2025-06-17 11:05:45 +02:00
9e1e2fdbd5
Merge pull request #107550 from AdrienUfferte/fix-spelling
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Fix spelling in comments
2025-06-16 01:52:48 +02:00
09f5be761c
Add support for running hybrid apps from the XR editor
2025-06-15 07:05:12 -07:00
a11a64fbf4
Comments spelling fixes
2025-06-15 01:36:10 +02:00
dcab8a721e
Revert "Add support for exporting to Google Play Instant"
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This reverts commit 12ad9ed4e0 .
Shortly after the feature was merged, we received news that Google will shut down Instant Apps in December 2025. Since this feature is being discontinued soon, there’s no value in keeping it for just a few months.
2025-06-14 15:51:08 +05:30
4dae2f893a
Merge pull request #102866 from m4gr3d/implement_godot_service
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Add support for using an Android Service to host the Godot engine
2025-06-14 00:00:00 +02:00
d9cda33090
Merge pull request #107415 from adamscott/add-emscripten-version-to-log-header
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[Web] Add Web-build specific stdout header
2025-06-13 18:37:37 +02:00
dfb11f8cea
[macOS] Add --path argument when instance is created by project started from editor.
2025-06-13 10:22:31 +03:00
dc589e239c
Add support for using an Android Service to host the Godot engine
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- Provide a `GodotService` Android service implementation which can be used to host an instance of the Godot engine
- Provide a `RemoteGodotFragment` Android fragment implementation which provides the view and logic to wrap connection to a `GodotService` instance
2025-06-12 16:37:38 -07:00
22702244f8
Merge pull request #105414 from KoBeWi/disable_uid_here
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Add `@export_file_path` to export raw paths (no UID)
2025-06-13 01:30:24 +02:00