596a8eb54c
Merge pull request #106462 from shiena/fix/prevent-camera-permission
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Android: Don't request `CAMERA` permission on editor startup
2025-05-16 07:43:14 -05:00
5620a215a1
Merge pull request #106021 from Alex2782/fix_xbox_controller_on_android
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Fix Xbox Controller on Android
2025-05-16 07:43:09 -05:00
1b0bd35f09
Update the GodotOpenXR meta-data removal logic
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Godot OpenXR Vendor plugin version 4.0.0-stable changed the plugin's manifest declaration, so this updates the logic to remove that manifest declaration to match.
2025-05-15 16:38:11 -07:00
773fc96ab2
Update the logic to validate the java version
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Loosen the check to allow Java version >= 17
2025-05-15 16:28:07 -07:00
64e2c31c10
Android: Don't request CAMERA permission on editor startup
2025-05-16 06:45:37 +09:00
e3d60bbd0c
Remove the option to compress Android native libraries
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Follow-up to https://github.com/godotengine/godot/pull/106358 , this is a separate commit / PR since it shouldn't be cherry-picked in previous releases as it removes existing functionality.
Support for 16kb page size added in the previous PR requires the native libraries to be uncompressed, so we're deprecating and removing the option to compress native libraries.
See https://developer.android.com/guide/practices/page-sizes#agp_version_851_or_higher for more details.
2025-05-15 08:41:46 -07:00
7d46f0f733
Merge pull request #106365 from stuartcarnie/sgc_macos_modifier_state_focus
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macOS: Send initial modifier keys as input events
2025-05-15 10:22:28 -05:00
82ea0b9293
Merge pull request #106358 from m4gr3d/update_ndk_28
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[Android] Add support for 16 KB page sizes, update to NDK r28b
2025-05-15 10:22:27 -05:00
59cd4b823b
Merge pull request #106435 from akien-mga/android-readd-generate_apk-alias
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Android: Re-add `generate_apk` alias for compatibility
2025-05-15 10:22:20 -05:00
902d2b45bb
Merge pull request #106400 from RandomShaper/win_compat
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Improve platform compatibility of Windows and Direct3D 12
2025-05-15 10:22:16 -05:00
8134f3fe4b
Merge pull request #106394 from vmedea/2025-libdecor
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Wayland: Unbreak build with `libdecor=no`
2025-05-15 10:22:15 -05:00
3cd7b5b9a8
[Wayland] Implement the cursor-shape-v1 protocol
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Related #106229 . The cursor-shape protocol allows us to not have to deal with cursor theming and instead depend on the
compositor for it.
This still does not quite solve the issue when the compositor doesn't implement the protocol
(or running under the x11 backend) but for gnome/kde and a few more this should resolve things.
2025-05-15 15:42:48 +01:00
8851c5a54d
Android: Re-add generate_apk alias for compatibility
2025-05-15 12:42:29 +02:00
820380817a
Exclude RD creation test functions from templates
2025-05-15 10:12:38 +02:00
53bee4eb56
Windows: Restrict time API use to the desktop flavor
2025-05-15 10:12:16 +02:00
9a631d1e45
macOS: Send initial modifier keys as input events
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This ensures if a user is holding SHIFT or OPTION to perform a modified
action, it is correctly handled by the application.
Examples include SHIFT+Click to add to the selection.
2025-05-15 16:58:49 +10:00
a3913b045d
Wayland: Fix stuck pointer buttons on window leave
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This issue came from the frame-based refactoring done in the multiwin
PR.
It looks like some (all?) compositors group certain events alongside
`wl_pointer::leave`, which I absolutely did not expect. The docs don't
seem to mention it either from what I can tell.
We now fall-back on the old pointed window if and only if the current
window is invalid and the old one isn't. Each state fetch is guarded
with an `ERR_FAIL_NULL` so this should still catch any potentially
corrupted window with missing data but a valid ID.
I also added the usual big comment so that this "quirk" does not get
lost to time.
2025-05-14 23:30:16 +02:00
7759296594
Direct3D 12: Let platforms report support for direct composition
2025-05-14 17:48:19 +02:00
428a762e98
Merge pull request #106367 from stuartcarnie/sgc_fix_embedded_crash
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macOS: Fix a crash if no input event is set for a specific window
2025-05-14 09:44:17 -05:00
d043be6031
Merge pull request #105585 from marcosc90/fix-web-update-size
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[Web] Prevent unnecessary canvas resizes by flooring scaled dimensions
2025-05-14 09:44:13 -05:00
ae68a216b9
Merge pull request #106383 from bruvzg/macos_isdef
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Fix macOS build with `dev_build=yes` and `target=template_debug`
2025-05-14 09:44:12 -05:00
fb39aa4fd3
Merge pull request #105833 from marcosc90/perf-web-shader-source
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[Web] Optimize `GL.getSource` for known-length shader sources
2025-05-14 09:44:08 -05:00
ffb7358232
Merge pull request #105673 from bruvzg/macos_close_fs
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[macOS] Fix close button hidden and title bar transparent in fullscreen mode.
2025-05-14 09:44:07 -05:00
e3ad8129f7
Merge pull request #105601 from marcosc90/perf-web-gamepad
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[Web] Avoid unnecessary gamepad polling when no gamepads are connected
2025-05-14 09:44:04 -05:00
d213e72866
wayland: Unbreak build with libdecor=no
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In #101774 , some libdecor-specific code was added, but without adding the guards. This broke the build with
`libdecor=no`.
Add `#ifdef` guard as necessary.
2025-05-14 13:36:45 +00:00
1de9789806
Linux: Drop ppc32 (32-bit PowerPC) architecture support
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This was added together with `ppc64le` in #54490 , but seemingly only for the
purpose of getting it to compile on a Linux distro that aims at maximizing
support for all CPU architectures.
I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even
support OpenGL ES 3.0?) and so I don't think we should aim to support it.
Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released
in 2017.
2025-05-14 10:22:12 +02:00
dfb2bc5f7e
Fix macOS build with dev_build=yes and target=template_debug
2025-05-14 09:47:51 +03:00
aad8f57f95
Merge pull request #106355 from bruvzg/mac_emb_trans
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[macOS] Fix transparent window state detection for embedded process.
2025-05-13 16:22:30 -05:00
4cd27d7fd4
Merge pull request #106094 from shiena/feature/support-android-camera
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Add CameraFeed support for Android
2025-05-13 16:22:27 -05:00
d3cd48cb51
Merge pull request #106319 from adamscott/web-simd
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[Web] Add WebAssembly SIMD support (`wasm_simd`) and enable it by default
2025-05-13 16:22:18 -05:00
19dcd7162b
macOS: Fix a crash if no input event is set for a specific window
2025-05-14 06:57:56 +10:00
27bdc86ed1
Bump the NDK to version 28.1.13356709
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Doing so automatically adds support for 16kib page to the Godot Android shared libraries.
See https://developer.android.com/guide/practices/page-sizes#compile-16-kb-alignment for details.
2025-05-13 08:27:36 -07:00
887fa78fc1
[macOS] Fix transparent window state detection for embedded process.
2025-05-13 17:09:51 +03:00
296ca79b9d
Add CameraFeed support for Android
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Co-authored-by: KOGA Mitsuhiro <shiena.jp@gmail.com >
2025-05-13 22:46:06 +09:00
f114a8d1d1
Add WebAssembly SIMD support
2025-05-13 07:35:53 -04:00
ddefe73c41
[macOS] Fix embedded window position when host control is moved, but not resized.
2025-05-13 14:17:45 +03:00
af62a09b42
Merge pull request #106348 from akien-mga/macos-fix-template_debug-build
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macOS: Fix `template_debug` build after #105884
2025-05-13 12:49:11 +02:00
20f279cd34
Merge pull request #106345 from bruvzg/gl_leak
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[X11] Fix GL init memory leak when transparency is enabled.
2025-05-13 12:49:08 +02:00
3e2c064302
macOS: Fix template_debug build after #105884
2025-05-13 12:42:13 +02:00
a12503b88c
[X11] Fix GL init memory leak when transparency is enabled.
2025-05-13 13:20:02 +03:00
6a118b5027
Draw checkerboard (or clear color) under embedded window.
2025-05-13 13:16:22 +03:00
c0ebba60de
Merge pull request #106166 from stuartcarnie/macos_embed_fixes
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macOS: Embedded window fixes
2025-05-13 12:11:35 +02:00
db66343528
Merge pull request #106317 from stuartcarnie/sgc_macos_first_click
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macOS: Process first click event without requiring focus
2025-05-13 01:05:53 +02:00
8b93b67e14
Merge pull request #106315 from Riteo/popping-up-everywhere
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Wayland: Fix error spam when closing popup
2025-05-13 01:05:49 +02:00
cc07dc4273
Merge pull request #106288 from raulsntos/android/store_so_uncompressed
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[Android] Store native libraries uncompressed in APK
2025-05-13 01:05:27 +02:00
f23d1968b4
Merge pull request #106247 from bruvzg/ac_wl_resize
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Do not call `accessibility_set_window_rect` on Wayland, fix main windows accessibility context creation.
2025-05-13 01:05:08 +02:00
c1d3746a67
Merge pull request #105992 from uno1982/4.5-dev-fix-android-controller
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Fix issues with Android controller input handling
2025-05-13 01:04:52 +02:00
544ab4ccab
macOS: Process first click event without requiring focus
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This improves the user experience for macOS users, to be consistent with
other macOS applications. When a Godot window is not focused, and the
user clicks on the window, the event is forwarded to the receiving
control to be processed as if the window was already focused.
2025-05-13 05:21:51 +10:00
c3b04e6e1e
Wayland: fix error spam when closing popup
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Previously we did not check whether the value actually changed or not
and thus would get constant errors for no reason.
2025-05-12 05:11:24 +02:00
f658161619
macOS: Embedded window can be dismissed by clicking close
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- Installed a SIGINT handler to terminate the application gracefully.
- Handle varying display scaling
2025-05-12 07:09:42 +10:00