c9096e1f98
Merge pull request #93200 from AndreiPetrov890/fix-android-microphone
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Fix audio input gets muted after a while on android
2025-08-03 10:51:13 -05:00
38f8e18303
Merge pull request #109006 from RoyBerardo/random_pitch_bias_fix
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Fix random pitch upward bias in `AudioStreamRandomizer`
2025-08-03 10:51:11 -05:00
321f2391d9
Merge pull request #108384 from adamscott/fix-sample-deletion
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[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
2025-08-03 10:50:49 -05:00
3e01c8a551
Fix random pitch upwards bias in AudioStreamRandomizer
2025-08-02 04:19:03 -07:00
87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
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D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
f9313aa27b
Merge pull request #108924 from bruvzg/ac17
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Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
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Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
cfc58710b7
Merge pull request #108697 from clayjohn/pump-task
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Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
782b9e328c
Ensure that threads only process one pump task.
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This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.
This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
3f757c41fc
Update access-kit to 0.17.0
2025-07-29 08:37:01 +03:00
bf6629a005
D3D12: Fix shader model check, initialization error handling
2025-07-28 20:35:45 -04:00
a590be0cb2
OpenGL: Fix crash with "Thread Model" set to "Separate"
2025-07-28 13:02:46 -05:00
ebe2b44ca9
Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
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Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
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Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
a033656eda
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
4af0734a77
Compute texture alignment for transfers using the LCM instead.
2025-07-24 14:08:45 -03:00
9c325d0f91
Remove selective shader baking.
2025-07-23 23:02:43 +03:00
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
17b9469bac
Never overwrite motion vectors in the transparent pass
2025-07-16 04:58:39 -07:00
723e82bba9
Merge pull request #108568 from beicause/RD-uniform_type-check
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RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
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[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
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Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
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Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
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Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
8ad3072a6a
RenderingDevice: Add uniform_type check to avoid crash
2025-07-13 10:27:16 +08:00
5352638f95
Add some multimesh null checks to avoid crash
2025-07-13 10:09:36 +08:00
87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-12 21:05:48 +03:00
2583aa4a68
Add error check for reflection probe invalid atlas index.
2025-07-10 19:03:21 -05:00
1328921e04
[Web] Fix sample playback deletion and AudioStreamPolyphonic issue
2025-07-10 08:46:34 -04:00
a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-09 20:09:56 +03:00
d7cc121e64
Merge pull request #108347 from Rudolph-B/Issue-106184
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Fix underculling of occulusion culling
2025-07-09 11:33:21 -05:00
bfb379b766
Merge pull request #108378 from Mingxi-Z/fix/clearcoat-nan-issue
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Fix division by zero in clearcoat specular BRDF
2025-07-09 11:33:21 -05:00
9d5513e5e6
Merge pull request #108085 from Chaosus/shader_fix_overloads
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Fix shader function overloads with incorrect order
2025-07-09 11:33:19 -05:00
a1591512f8
Always perform color correction and debanding on nonlinear sRGB values.
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Fixes #107730
Co-authored-by: LuoZhihao <luo_zhihao@outlook.com >
2025-07-08 13:44:53 -04:00
a54df7fdb7
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
a5e681df77
Fix crash when creating voxel GI data
2025-07-07 23:26:56 -04:00
2096e4c007
Fix division by zero in clearcoat
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Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
db1b6b9356
Merge pull request #108028 from stuartcarnie/apple_image_atomics
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Metal: Use image atomic operations on supported Apple hardware
2025-07-07 10:08:00 -05:00
05eaafc546
Fix surface_get_arrays returns wrong index array when using empty vertex array
2025-07-05 18:15:02 +08:00
00a755f609
Fix shader function overloads with incorrect order
2025-07-05 09:50:55 +03:00
5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-07-05 05:59:00 +10:00
62a5cd90a7
Fix opaque stencil rendering
2025-07-02 21:49:19 -05:00
e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
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Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
02b444a988
FTI - Fix MultiMesh init and stable behaviour
2025-06-29 15:58:15 +01:00
cef8eb1a65
Merge pull request #108015 from DarioSamo/vvl-errors
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Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
2025-06-27 09:39:54 -05:00
110eb1884c
Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers
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Prevent ternary expression with a sampler types in shaders
2025-06-27 09:39:53 -05:00
4921a3e711
Fix VVL errors by changing frag_color to FP32 and dFdx/y.
2025-06-26 13:42:17 -03:00
ad4dff7cbe
Fix RenderingServer::mesh_surface_get_lods()
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This function was incorrectly using the surface number to index into the
LOD indices vector. This resulted in just returning the same index over
and over again. In theory if you had a mesh with more surfaces than one
of its LOD vectors it could read pass the end of the LOD index array.
The SoftBody3D code creates a new ArrayMesh by duplicating the input
mesh, and uses `mesh_surface_get_lods()` to duplicate the LODs. The
broken behavior here results in SoftBody3D creating broken meshes that
render nothing due to each LOD just using a single vertex. This commit
fixes SoftBody3D to now work correctly with meshes with LODs.
Fixes #107984 .
2025-06-25 10:37:44 -07:00
05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
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Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00