Commit Graph

26 Commits

Author SHA1 Message Date
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
e88e30c273 Remove unused headers in servers.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
d6a4fe6c05 XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing 2024-11-12 15:06:27 -06:00
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
57aa734562 Add body tracking support. 2024-02-27 19:51:59 -05:00
2184fa9698 Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
7d1a1abe76 Initial XRFaceTrackingProvider and XRFaceTracker work.
Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
5935bfa860 OpenXR: Allow changing play area mode during active session 2024-01-31 12:58:22 -06:00
5b1df48c6c Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
f7c611ab71 Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
1dd671014b Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
98e5cd24db Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00
ba2bdc478b Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
5d1ea92daf Rework XR positional trackers 2021-10-17 12:12:20 +11:00
c527078634 Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
86ff7f8550 Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
de3f6699a5 Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
454c889e61 Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
afc8c6391c Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00